PUBG Weapon Patch Notes

List of the changes to PUBG weapons over time, patch by patch with the most recent changes first. This includes changes to damage, recoil, fire rate, handling, attachments, world spawn status/rates, weapon air-drop status changes, etc. On this page weapons with the same changes are grouped together as one line, because sometimes a specific change can affect multiple weapons or a whole weapon group at once.

Patches
26
18.2 to 42.1
Recorded changes
136
individual patch lines
Weapons touched
52
at least one change
Latest
42.1
16 Jun 2026

Update 42.1

6 changes
  • Recoilbuff

    Horizontal recoil decreased by about 10%

  • Handlingbuff

    Muzzle velocity increased

    840m/s870m/s

  • Recoilbuff

    Reduced vertical recoil buildup during early/mid sustained fire, with slightly faster vertical recoil recovery

  • Recoilbuff

    Reduced the tendency to drift left during sustained fire

  • Other

    Removed unused attachment-related visual elements

  • Removed

    Removed from world spawns and removed all related content including skins

Update 41.1

3 changes
  • Recoilbuff

    Vertical recoil decreased by about 20%

  • Recoilbuff

    Horizontal recoil decreased by about 15%

  • Removed

    Announced for removal in the June because it is underused

Update 40.1

3 changes
  • Damagenerf

    Base damage decreased

    4443

  • Recoilnerf

    Horizontal recoil increased by about 8%, to ease very high usage rate in Ranked

  • Recoilbuff

    Horizontal recoil decreased by about 4%

Update 39.1

8 changes
  • Recoilnerf

    Vertical recoil increased by about 10%

  • Recoilnerf

    Horizontal recoil increased by about 5%

  • Handlingnerf

    Firing sound is now louder and audible from farther away (though still quieter than other weapons)

  • Recoilbuff

    Vertical and horizontal recoil each decreased by about 5%

  • Recoilbuff

    Horizontal recoil decreased by about 10%

  • Handlingbuff

    Muzzle velocity drop over distance reduced

  • Recoilnerf

    Horizontal recoil increased by about 4%

  • Recoilbuff

    Horizontal recoil decreased by about 5%

Update 38.1

4 changes
  • Handlingnerf

    Hip-fire accuracy reduced by about 57% through increased initial bullet spread

  • Handlingnerf

    Hip-fire accuracy during sustained fire reduced by about 51.5%

  • Handlingnerf

    Hip-fire accuracy reduced by about 28.5%, and by 25.75% during sustained fire

  • Damagenerf

    Base damage decreased.

    3432

Update 37.1

4 changes
  • Damagenerf

    DMR Rebalance: damage reduced by about 12% across DMRs

  • Fire ratenerf

    DMR Rebalance: rate of fire reduced by about 45%

  • Fire ratenerf

    DMR Rebalance: rate of fire reduced by about 33%

  • Other

    Exempt from the DMR Rebalance. Damage and rate of fire same as before

Update 36.1

13 changes
  • Damagenerf

    Base damage decreased

    4140

  • Handlingnerf

    Aim punch reduced by about 50%, in both aim shift and camera shake

  • Damagebuff

    Base damage increased

    4345

  • Handlingbuff

    Muzzle velocity increased

    330m/s430m/s

  • Damage falloffbuff

    Damage falloff now begins at 50m instead of at the muzzle

    0m50m

  • Handlingbuff

    Zeroing steps simplified from 25m to 100m intervals, with maximum zeroing distance raised to 300m

  • Spawn ratebuff

    Now world spawns on all maps

  • Spawn ratenerf

    World spawns restricted to Karakin

  • Spawn ratenerf

    World spawns restricted to Vikendi

  • Spawn ratenerf

    World spawns restricted to Sanhok

  • Spawn ratenerf

    World spawns restricted to Paramo

  • Spawn ratenerf

    World spawns restricted to Erangel

  • Spawn ratenerf

    World spawns restricted to Deston

Update 35.1

6 changes
  • Handlingbuff

    New aim punch system: sniper rifles apply the most aim punch

  • Handlingbuff

    New aim punch system: shotguns apply a lot of aim punch (less than SRs), falling off sharply with distance

  • Handlingbuff

    New aim punch system: SMGs apply a high level of aim punch. VSS is treated as an SMG here

  • Handling

    New aim punch system: ARs, LMGs and DMRs apply low level of aim punch and 7.62mm punching harder than 5.56mm

  • Handling

    New aim punch system: ARs, LMGs and DMRs apply low level of aim punch, 5.56mm having weaker punch

  • Handling

    New aim punch system: handguns apply a very low level of aim punch

Update 34.1

11 changes
  • Recoilnerf

    Vertical and horizontal recoil each increased by about 10%

  • Damage falloffnerf

    Damage over distance reduced: the longest range at which one headshot + one body shot kills a target in a Lvl 2 helmet and vest fell by 30%

    118m83m

  • Ammobuff

    7.62mm ammo weight reduced by about 15%

    0.70.6

  • Handlingbuff

    Buckshot spread reduced by about 10%

  • Fire ratebuff

    Pump action time reduced

    0.61s0.55s

  • Handlingnerf

    Buckshot spread increased by about 5%

  • Damagenerf

    Base damage decreased

    2423

  • Handlingbuff

    Buckshot spread reduced by about 12%

  • Damage falloffbuff

    Damage over distance increased by about 20%

  • Recoilbuff

    Vertical and horizontal recoil each decreased by about 10%

  • Spawn rate

    World spawn rates adjusted to narrow the variation in shotgun quantities across maps

Update 33.1

5 changes
  • Handlingbuff

    Hip-fire accuracy increased by about 33% through improved initial bullet spread

  • Handlingbuff

    Hip-fire accuracy during sustained fire increased by about 40%

  • Handlingbuff

    Accuracy when aiming over the shoulder increased by about 25%, and by 60% during sustained fire

  • Handlingbuff

    Hip-fire and over-the-shoulder accuracy while moving increased

  • Ammobuff

    9mm ammo weight reduced by about 20%

Update 32.1

14 changes
  • Attachmentsbuff

    QuickDraw Mag, Extended Mag and Ext. QuickDraw Mag are now available

  • Handlingbuff

    Reload speed increased by 20%

  • Recoilbuff

    Horizontal recoil decreased by about 5%

  • Handlingbuff

    Reticle size increased

  • Ammonerf

    5.7mm ammo weight increased, but it remains asthe lightest ammo type

  • Damagenerf

    Base damage decreased

    6160

  • Fire ratenerf

    Rate of fire decreased

    667 RPM600 RPM

  • Spawn rate

    Moved into Care Packages, and removed from world spawn

  • Damagebuff

    Base damage increased

    2628

  • Fire ratebuff

    Rate of fire increased

    375 RPM480 RPM

  • Fire ratebuff

    Pump action time reduced

    0.63s0.45s

  • Recoilbuff

    Vertical and horizontal recoil each decreased by about 20%

  • Handlingbuff

    Buckshot spread decreased by about 30%

  • Spawn ratebuff

    Added to Care Packages on all maps. Previously Miramar only

Update 30.1

17 changes
  • Recoilbuff

    Horizontal recoil decreased by about 2.3% and vertical recoil by about 4.5%

  • Handlingbuff

    Recoil reduction while crouched improved

    13%14%

  • Damage falloffnerf

    Damage over distance slightly reduced: the longest range at which a headshot kills a target in a Lv. 2 helmet fell by 25% (not sure when this was then later changed again, but as of Aug 5 2026 dragunov does not 1-hit kill a Lv. 2 helmet at any distance...?)

    108m81m

  • Handlingbuff

    Movement speed increased by about 2.6% and sprint speed by about 2.4% to match unarmed speed

  • Damage falloffnerf

    Damage at medium and long range reduced, noticeable from about 50m out

  • Spawn ratebuff

    Added to all maps

  • Damagebuff

    Base damage increased

    3334

  • Recoilbuff

    Horizontal recoil decreased by about 7% and vertical recoil by about 5%, and vertical recoil now grows gradually

  • Handlingbuff

    Reload time on an empty magazine reduced by about 15%

  • Ammo

    Ammo type changed

    .45 ACP9mm

  • Recoilbuff

    Horizontal recoil decreased by about 5% and vertical recoil by about 7%

  • Ammo

    Ammo type changed, and the weapon renamed from UMP45 to UMP to match

    .45 ACP9mm

  • Damagebuff

    Base damage increased

    4142

  • Recoilbuff

    Horizontal recoil decreased by about 5%

  • Recoilbuff

    Horizontal recoil decreased by about 10% and vertical recoil by about 15%

  • Damagebuff

    Base damage increased

    3638

  • Recoilbuff

    Vertical and horizontal recoil each decreased by about 5%

Update 29.2

3 changes
  • Spawn rate

    Moved into Care Packages and removed from world spawn. Cannot be called with the Flare Gun. (Cant find patch notes for when this became a world spawn again??)

  • Handlingbuff

    Default magazine changed to a drum magazine, raising capacity to 100 rounds with reload speed adjusted to match

  • Attachments

    Attachable scopes limited to Red Dot and Holographic Sight

Update 29.1

4 changes
  • Fire ratebuff

    Rate of fire increased

    625 RPM650 RPM

  • Recoilbuff

    Vertical and horizontal recoil each decreased by about 4% toffset the perceived recoil from the faster fire rate

  • Damagebuff

    Base damage increased

    4748

  • Handlingnerf

    Gunfire is slightly louder with a Suppressor, making it easier to locate at mid range

Update 28.1

8 changes
  • Damagenerf

    Base damage decreased

    3432

  • Recoilnerf

    Vertical recoil increased by about 18% and horizontal recoil by about 15%

  • Handlingnerf

    Buckshot spread increased by about 13%, and bullet size slightly reduced

  • Fire ratenerf

    Pump action time increased

    0.5s0.61s

  • Handlingnerf

    Buckshot spread increased by about 14%, and bullet size slightly reduced

  • Handlingnerf

    Buckshot spread increased by about 40%, and bullet size slightly reduced

  • Fire ratenerf

    Pump action time increased

    0.45s0.63s

  • Fire ratenerf

    Rate of fire decreased

    480 RPM375 RPM

Update 27.1

1 change
  • Added

    Added to the game as a 9mm SMG with single and full-auto fire, 34 damage, 200m effective range, 400m/s muzzle velocity and 900 RPM. Takes all SMG muzzle and magazine attachments and scopes up to 6x. No foregrip or stock. Spawns in Rondo only

Update 26.2

4 changes
  • Recoilnerf

    Horizontal recoil increased by 4% and vertical recoil by 9.8%

  • Handlingnerf

    Recoil reduction while crouched weakened

    16%13%

  • Fire ratebuff

    Rate of fire increased

    150 RPM180 RPM

  • Recoilbuff

    Recoil recovery improved by 11%, steadying aim after each shot

Update 25.2

3 changes
  • Damage

    Probabilistic damage replaced with a fixed value after player feedback

    58-7360

  • Fire ratenerf

    Rate of fire decreased

    750 RPM720 RPM

  • Recoilnerf

    Vertical and horizontal recoil slightly increased so perceived recoil stays same despite slower fire rate

Update 25.1

1 change
  • Added

    Added to the game as a 7.62mm DMR with single fire, 500m effective range, 830m/s muzzle velocity and 150 RPM. Damage probabilistic at launch (between 58 and 73). Takes AR and DMR muzzle and magazines, cheekpad, and scopes up to 15x. World spawns

Update 23.2

1 change
  • Handlingbuff

    Screen shake while firing reduced. Recoil itself is unchanged

Update 22.2

12 changes
  • Added

    Added to the game as a 5.56mm Care Package (Air drop weapon) AR with single, burst and full-auto fire, 39 damage, 400m effective range and 900 RPM. Takes scopes up to 6x

  • Spawn rate

    Moved out of Care Packages to become a world spawn weapon on every map

  • Damagenerf

    Base damage decreased

    4241

  • Fire ratebuff

    Rate of fire increased

    700 RPM750 RPM

  • Handlingnerf

    Bullet velocity decreased

    940m/s890m/s

  • Damage falloffnerf

    Effective range shortened

    90-500m60-450m

  • Recoilnerf

    Recoil generally readjusted, slightly upward

  • Damagenerf

    Base damage decreased

    4140

  • Recoilnerf

    Horizontal recoil slightly increased

  • Fire ratebuff

    Single and burst rate of fire increased, restoring a high-risk high-reward feel to the two ARs that dont have full-auto

    600 RPM800 RPM

  • Spawn ratenerf

    Spawn rate of weapon and the ammo reduced by about 30% in Normal Match and 20% in Ranked, on every map

  • Spawn ratebuff

    Added to Care Packages and Secret Rooms in Ranked, and now always spawns with at least 200 rounds

Update 20.2

1 change
  • Attachmentsbuff

    Can now equip Canted Sight

Update 20.1

1 change
  • Attachmentsbuff

    The 8x and 15x Scopes can now be attached, to make them more useful at range

Update 19.2

1 change
  • Attachments

    Can now equip the new Heavy Stock, trading ADS speed and hip-fire accuracy for recoil control

Update 19.1

1 change
  • Added

    Added to the game as a 9mm SMG with single and full-auto fire, 31 damage, 100m effective range, 400m/s bullet speed and 1,000 RPM. HAs a built-in laser and silencer and a 30-round magazine, and limited to Red Dot or Holographic Sight. World spawns in Deston only

Update 18.2

1 change
  • Added

    Added to the game as a 12 Gauge Slug shotgun with single, 3-round burst and full-auto fire, 100 damage, roughly 300m effective range, 625m/s muzzle velocity and 480 RPM. World spawns in Deston only

Weapons changed most often

How many recorded patch lines name each weapon. A high count means PUBG has kept adjusting it, not that the weapon is strong. Each name opens that weapon's own page, where the same history appears alongside its current damage, falloff and multipliers.

About this changelog

Where does this PUBG weapon patch history come from?
PUBG Patch notes are read from pubg.com, and the changes to guns are then extracted and organized into pubgstatistics.com database, and from there we show the ones relevant to the selected weapon, or just list them all. Currently changes to attachment stats like compensators recoil etc are missing and they will be added soon as "kinda" buffs/nerfs for weapons those can be attached to, even though they're not buffs/nerfs to the actual weapons. I think that is still relevant information and I consider it a buff for ARs if compensator gets a buff etc.
How far back does the PUBG weapon changelog go?
Back to Update 18.2, released at 6 July 2022. That is as far as find the patch notes in pubg.com, so as of writing this, about 2022.
Which weapons have been removed from PUBG?
P1911, R45, Bizon, Mosin-Nagant, QBU, DP-28 were taken out of world spawns in Update 42.1 (16 June 2026), along with their skins. Players got G-coins and other compensations if they had weapon skins for the removed weapons. Their pages and recorded damage values stay up, since matches played before the update still contain them.
What do buff and nerf mean?
Buff means the change helps the player when holding the weapon and nerf means it hurts them. Buff = nice things happened to that weapon, nerf = bad things happened.
How often is the weapon changelog updated?
Within a day or two of each PUBG update, or a sometimes before the patch date if patch notes are published on pubg.com before the patch comes online. The values on the weapon pages themselves are recalculated separately, from real damage events in recent matches, so a patch note here and a damage number there can land at different times. The map rotation page gets updated at the same time.

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