List of the changes to PUBG weapons over time, patch by patch with the most recent changes first. This includes changes to damage, recoil, fire rate, handling, attachments, world spawn status/rates, weapon air-drop status changes, etc. On this page weapons with the same changes are grouped together as one line, because sometimes a specific change can affect multiple weapons or a whole weapon group at once.
26 patches
Horizontal recoil decreased by about 10%
Muzzle velocity increased
840m/s870m/s
Reduced vertical recoil buildup during early/mid sustained fire, with slightly faster vertical recoil recovery
Reduced the tendency to drift left during sustained fire
Removed unused attachment-related visual elements
Vertical recoil decreased by about 20%
Horizontal recoil decreased by about 15%
Base damage decreased
4443
Horizontal recoil increased by about 8%, to ease very high usage rate in Ranked
Horizontal recoil decreased by about 4%
Vertical recoil increased by about 10%
Horizontal recoil increased by about 5%
Firing sound is now louder and audible from farther away (though still quieter than other weapons)
Vertical and horizontal recoil each decreased by about 5%
Horizontal recoil decreased by about 10%
Muzzle velocity drop over distance reduced
Horizontal recoil increased by about 4%
Horizontal recoil decreased by about 5%
Hip-fire accuracy reduced by about 57% through increased initial bullet spread
Hip-fire accuracy during sustained fire reduced by about 51.5%
Hip-fire accuracy reduced by about 28.5%, and by 25.75% during sustained fire
Base damage decreased.
3432
DMR Rebalance: rate of fire reduced by about 33%
Exempt from the DMR Rebalance. Damage and rate of fire same as before
Base damage decreased
4140
Aim punch reduced by about 50%, in both aim shift and camera shake
Base damage increased
4345
Muzzle velocity increased
330m/s430m/s
Damage falloff now begins at 50m instead of at the muzzle
0m50m
Zeroing steps simplified from 25m to 100m intervals, with maximum zeroing distance raised to 300m
World spawns restricted to Karakin
World spawns restricted to Vikendi
World spawns restricted to Sanhok
World spawns restricted to Paramo
World spawns restricted to Erangel
World spawns restricted to Deston
New aim punch system: sniper rifles apply the most aim punch
New aim punch system: shotguns apply a lot of aim punch (less than SRs), falling off sharply with distance
New aim punch system: SMGs apply a high level of aim punch. VSS is treated as an SMG here
New aim punch system: ARs, LMGs and DMRs apply low level of aim punch and 7.62mm punching harder than 5.56mm
New aim punch system: ARs, LMGs and DMRs apply low level of aim punch, 5.56mm having weaker punch
Vertical and horizontal recoil each increased by about 10%
Damage over distance reduced: the longest range at which one headshot + one body shot kills a target in a Lvl 2 helmet and vest fell by 30%
118m83m
7.62mm ammo weight reduced by about 15%
0.70.6
Buckshot spread reduced by about 10%
Pump action time reduced
0.61s0.55s
Buckshot spread increased by about 5%
Base damage decreased
2423
Buckshot spread reduced by about 12%
Damage over distance increased by about 20%
Vertical and horizontal recoil each decreased by about 10%
Hip-fire accuracy increased by about 33% through improved initial bullet spread
Hip-fire accuracy during sustained fire increased by about 40%
Accuracy when aiming over the shoulder increased by about 25%, and by 60% during sustained fire
Hip-fire and over-the-shoulder accuracy while moving increased
QuickDraw Mag, Extended Mag and Ext. QuickDraw Mag are now available
Reload speed increased by 20%
Horizontal recoil decreased by about 5%
Reticle size increased
5.7mm ammo weight increased, but it remains asthe lightest ammo type
Base damage decreased
6160
Rate of fire decreased
667 RPM600 RPM
Moved into Care Packages, and removed from world spawn
Base damage increased
2628
Rate of fire increased
375 RPM480 RPM
Pump action time reduced
0.63s0.45s
Vertical and horizontal recoil each decreased by about 20%
Buckshot spread decreased by about 30%
Added to Care Packages on all maps. Previously Miramar only
Horizontal recoil decreased by about 2.3% and vertical recoil by about 4.5%
Recoil reduction while crouched improved
13%14%
Damage over distance slightly reduced: the longest range at which a headshot kills a target in a Lv. 2 helmet fell by 25% (not sure when this was then later changed again, but as of Aug 5 2026 dragunov does not 1-hit kill a Lv. 2 helmet at any distance...?)
108m81m
Movement speed increased by about 2.6% and sprint speed by about 2.4% to match unarmed speed
Damage at medium and long range reduced, noticeable from about 50m out
Added to all maps
Base damage increased
3334
Horizontal recoil decreased by about 7% and vertical recoil by about 5%, and vertical recoil now grows gradually
Reload time on an empty magazine reduced by about 15%
Ammo type changed
.45 ACP9mm
Horizontal recoil decreased by about 5% and vertical recoil by about 7%
Ammo type changed, and the weapon renamed from UMP45 to UMP to match
.45 ACP9mm
Base damage increased
4142
Horizontal recoil decreased by about 5%
Horizontal recoil decreased by about 10% and vertical recoil by about 15%
Base damage increased
3638
Vertical and horizontal recoil each decreased by about 5%
Moved into Care Packages and removed from world spawn. Cannot be called with the Flare Gun. (Cant find patch notes for when this became a world spawn again??)
Default magazine changed to a drum magazine, raising capacity to 100 rounds with reload speed adjusted to match
Attachable scopes limited to Red Dot and Holographic Sight
Rate of fire increased
625 RPM650 RPM
Vertical and horizontal recoil each decreased by about 4% toffset the perceived recoil from the faster fire rate
Base damage increased
4748
Gunfire is slightly louder with a Suppressor, making it easier to locate at mid range
Base damage decreased
3432
Vertical recoil increased by about 18% and horizontal recoil by about 15%
Buckshot spread increased by about 13%, and bullet size slightly reduced
Pump action time increased
0.5s0.61s
Buckshot spread increased by about 14%, and bullet size slightly reduced
Buckshot spread increased by about 40%, and bullet size slightly reduced
Pump action time increased
0.45s0.63s
Rate of fire decreased
480 RPM375 RPM
Added to the game as a 9mm SMG with single and full-auto fire, 34 damage, 200m effective range, 400m/s muzzle velocity and 900 RPM. Takes all SMG muzzle and magazine attachments and scopes up to 6x. No foregrip or stock. Spawns in Rondo only
Horizontal recoil increased by 4% and vertical recoil by 9.8%
Recoil reduction while crouched weakened
16%13%
Rate of fire increased
150 RPM180 RPM
Recoil recovery improved by 11%, steadying aim after each shot
Probabilistic damage replaced with a fixed value after player feedback
58-7360
Rate of fire decreased
750 RPM720 RPM
Vertical and horizontal recoil slightly increased so perceived recoil stays same despite slower fire rate
Added to the game as a 7.62mm DMR with single fire, 500m effective range, 830m/s muzzle velocity and 150 RPM. Damage probabilistic at launch (between 58 and 73). Takes AR and DMR muzzle and magazines, cheekpad, and scopes up to 15x. World spawns
Screen shake while firing reduced. Recoil itself is unchanged
Added to the game as a 5.56mm Care Package (Air drop weapon) AR with single, burst and full-auto fire, 39 damage, 400m effective range and 900 RPM. Takes scopes up to 6x
Moved out of Care Packages to become a world spawn weapon on every map
Base damage decreased
4241
Rate of fire increased
700 RPM750 RPM
Bullet velocity decreased
940m/s890m/s
Effective range shortened
90-500m60-450m
Recoil generally readjusted, slightly upward
Base damage decreased
4140
Horizontal recoil slightly increased
Single and burst rate of fire increased, restoring a high-risk high-reward feel to the two ARs that dont have full-auto
600 RPM800 RPM
Spawn rate of weapon and the ammo reduced by about 30% in Normal Match and 20% in Ranked, on every map
Added to Care Packages and Secret Rooms in Ranked, and now always spawns with at least 200 rounds
Can now equip Canted Sight
The 8x and 15x Scopes can now be attached, to make them more useful at range
Added to the game as a 9mm SMG with single and full-auto fire, 31 damage, 100m effective range, 400m/s bullet speed and 1,000 RPM. HAs a built-in laser and silencer and a 30-round magazine, and limited to Red Dot or Holographic Sight. World spawns in Deston only
Added to the game as a 12 Gauge Slug shotgun with single, 3-round burst and full-auto fire, 100 damage, roughly 300m effective range, 625m/s muzzle velocity and 480 RPM. World spawns in Deston only
How many recorded patch lines name each weapon. A high count means PUBG has kept adjusting it, not that the weapon is strong. Each name opens that weapon's own page, where the same history appears alongside its current damage, falloff and multipliers.