UMP weapon icon

UMP

SMG · 9mm

Base damage
42.0
at the muzzle
Fire rate
670
RPM, fixed
Measured range
0–250m
damage outside unknown
Last change
14 Oct 2025
patch 38.1

Fire rate:

Damage falloff

Base damage drops with distance to the target. We don't show the analyzed damage for each meter so that the charts and damage calculations don't lag your browser too much. That's why there are these points at growing intervals. The curve stops at 250m because that is as far as our recorded hits reach. We don't know what the damage does past that point, and it won't necessarily stay flat.

0132538500m60m130m190m250m0m · 42.0 dmg10m · 41.9 dmg20m · 41.7 dmg30m · 41.2 dmg40m · 40.6 dmg50m · 39.8 dmg60m · 38.7 dmg70m · 37.6 dmg80m · 36.5 dmg90m · 35.5 dmg100m · 34.5 dmg110m · 33.6 dmg120m · 32.8 dmg130m · 32.1 dmg140m · 31.4 dmg150m · 30.8 dmg160m · 30.3 dmg170m · 30.0 dmg180m · 29.7 dmg190m · 29.6 dmg200m · 29.5 dmg210m · 29.5 dmg220m · 29.4 dmg230m · 29.4 dmg240m · 29.4 dmg250m · 29.4 dmg

Damage multipliers

Actual damage is base damage multiplied by four things: distance, the hit area you hit, the weapon class you are holding, and armour. Hit area and weapon class are the two that never change, so multiplying them gives you the weapon's true multiplier for that body part. Armour then applies on top of that rather than replacing it. Helmets cover the head and neck, vests cover the clavicle, chest, stomach and pelvis, and nothing covers the arms or legs.

Base damage×Distance×Hit area×SMG class×Armour
Helmet
Vest
UMP hit area, weapon class and armour damage multipliers per body part, with the resulting damage, hits to kill and time to kill
Body partHit areaSMGArmourTrue ×DamageHTKTTK
Head1.002.100.601.2652.920.09s
Neck0.752.100.600.9539.730.18s
Clavicle1.001.050.600.6326.540.27s
Chest1.101.050.600.6929.140.27s
Upper stomach1.001.050.600.6326.540.27s
Lower stomach0.951.050.600.6025.140.27s
Pelvis1.001.050.600.6326.540.27s
Upper arm0.601.300.7832.840.27s
Forearm0.501.300.6527.340.27s
Hand0.301.300.3916.470.54s
Thigh0.601.300.7832.840.27s
Calf0.501.300.6527.340.27s
Foot0.301.300.3916.470.54s

Measured at the muzzle so the distance multiplier is 1. Every weapon has the same hit area column; the SMG column is where the classes differ (AR vs DMR etc, each class has different balance). In the armour column, 1.00 means armour could cover that body part but you have none equipped, and a line means armour never reaches there.

Change history

Every change we have recorded for the UMP, newest first: damage, falloff, recoil, fire rate, attachment support and spawn rate.

  1. 38.1patch notes
    • Handlingnerf

      Hip-fire accuracy reduced by about 57% through increased initial bullet spread

    • Handlingnerf

      Hip-fire accuracy during sustained fire reduced by about 51.5%

  2. 35.1patch notes
    • Handlingbuff

      New aim punch system: SMGs apply a high level of aim punch. VSS is treated as an SMG here

  3. 33.1patch notes
    • Handlingbuff

      Hip-fire accuracy increased by about 33% through improved initial bullet spread

    • Handlingbuff

      Hip-fire accuracy during sustained fire increased by about 40%

    • Handlingbuff

      Accuracy when aiming over the shoulder increased by about 25%, and by 60% during sustained fire

    • Handlingbuff

      Hip-fire and over-the-shoulder accuracy while moving increased

    • Ammobuff

      9mm ammo weight reduced by about 20%

  4. 30.1patch notes
    • Handlingbuff

      Movement speed increased by about 2.6% and sprint speed by about 2.4% to match unarmed speed

    • Damage falloffnerf

      Damage at medium and long range reduced, noticeable from about 50m out

    • Ammo

      Ammo type changed, and the weapon renamed from UMP45 to UMP to match

      .45 ACP9mm

    • Damagebuff

      Base damage increased

      4142

    • Recoilbuff

      Horizontal recoil decreased by about 5%

Open the UMP in the weapon explorer to pick your own distance and armour level, or to put it side by side with another weapon.

Other SMG weapons