RPD weapon icon

RPD

LMG · 7.62mm

Base damage
43.0
at the muzzle
Fire rate
750
RPM, fixed
Measured range
0–500m
damage outside unknown
Last change
10 Sept 2026
patch 43.1

Fire rate:

Damage falloff

Base damage drops with distance to the target. We don't show the analyzed damage for each meter so that the charts and damage calculations don't lag your browser too much. That's why there are these points at growing intervals. The curve stops at 500m because that is as far as our recorded hits reach. We don't know what the damage does past that point, and it won't necessarily stay flat.

RPD damage by distance against an unarmoured target, in PUBG patch 43.1
DistanceBase DamageDamage to chestDamage to headChest HTK
0m43.049.798.93
25m43.049.798.93
50m42.949.698.83
100m41.848.396.23
150m40.646.993.43
200m39.345.490.43
250m38.144.087.73
300m36.942.684.93
400m34.640.079.73
500m34.439.779.13

Unarmoured target, full health. HTK is how many chest hits it takes to kill.

Damage multipliers

Actual damage is base damage multiplied by four things: distance, the hit area you hit, the weapon class you are holding, and armour. Hit area and weapon class are the two that never change, so multiplying them gives you the weapon's true multiplier for that body part. Armour then applies on top of that rather than replacing it. Helmets cover the head and neck, vests cover the clavicle, chest, stomach and pelvis, and nothing covers the arms or legs.

Base damage×Distance×Hit area×LMG class×Armour
Helmet
Vest
RPD hit area, weapon class and armour damage multipliers per body part, with the resulting damage, hits to kill and time to kill
Body partHit areaLMGArmourTrue ×DamageHTKTTK
Head1.002.300.601.3859.320.08s
Neck0.752.300.601.0344.530.16s
Clavicle1.001.050.600.6327.140.24s
Chest1.101.050.600.6929.840.24s
Upper stomach1.001.050.600.6327.140.24s
Lower stomach0.951.050.600.6025.740.24s
Pelvis1.001.000.600.6025.840.24s
Upper arm0.600.900.5423.250.32s
Forearm0.500.900.4519.460.40s
Hand0.300.900.2711.690.64s
Thigh0.600.900.5423.250.32s
Calf0.500.900.4519.460.40s
Foot0.300.900.2711.690.64s

Measured at the muzzle so the distance multiplier is 1. Every weapon has the same hit area column; the LMG column is where the classes differ (AR vs DMR etc, each class has different balance). In the armour column, 1.00 means armour could cover that body part but you have none equipped, and a line means armour never reaches there.

Change history

Every change we have recorded for the RPD, newest first: damage, falloff, recoil, fire rate, attachment support and spawn rate.

  1. 43.1patch notes
    • Handlingnerf

      ADS speed decreased

      0.30s0.37s

    • Recoilnerf

      Recoil control reduced by 10% when standing

    • Recoilnerf

      Recoil control reduced by 17% when crouching

    • Recoilnerf

      Recoil control reduced by 27% when prone

    • Spawn ratenerf

      Spawn rate reduced by 30%

  2. 42.3patch notes
    • Added

      Added to the game as a 7.62mm LMG with full-auto fire, 43 damage, 735m/s muzzle velocity and 750 RPM. 50-round magazine, expandable to 110. Takes all AR and LMG magazines and stocks, and scopes up to 6x, but cannot take a foregrip or muzzle attachment. World spawns on every map

Open the RPD in the weapon explorer to pick your own distance and armour level, or to put it side by side with another weapon. The change history above is this weapon's slice of the full PUBG weapon patch notes, where the same updates are listed with everything else they touched.

Other LMG weapons