Weapon Stats, Real damage & Comparison

Data is for PUBG version 43.1. If you notice any problems, please let me know.

Damage values are calculated from tens of thousands of recent matches. Fire rates are analyzed manually from weapon match events with audio & video verification to show actual in-game RPM and not theoretical maximum.

Last updated September 15, 2026.

PUBG weapon damage explorer

Click a weapon to see its damage on every body part, then use Compare to put a second weapon side by side and read both weapons' damage, hits to kill and TTK at the same range and armour level.

All weapon patch notes as a big list available on the weapon patch notes page. It covers buffs, nerfs, attachment related changes, removals, and other changes, patch by patch.

Distance
0m
02090300500
Sort by
Helmet
Vest
Body Labels
Single/Burst fire timing
Bolt Scope (for TTK)
Colors
Mk47 Mutant damage by body part at 0 metres against a level 2 helmet and a level 2 vest
Body partDamageHits to killTime to kill
Head6920.06s
Neck5220.06s
Clavicle2940.19s
Chest3240.19s
Upper stomach2940.19s
Lower stomach2840.19s
Pelvis2940.19s
Upper arm2640.19s
Forearm2250.26s
Hand1380.45s
Thigh2640.19s
Calf2250.26s
Foot1380.45s
Head. Click for damage hereNeck. Click for damage hereClavicle. Click for damage hereChest. Click for damage hereUpper arm. Click for damage hereUpper stomach. Click for damage hereForearm. Click for damage hereLower stomach. Click for damage herePelvis. Click for damage hereHand. Click for damage hereThigh. Click for damage hereCalf. Click for damage hereFoot. Click for damage here
690.06s
520.06s
290.19s
320.19s
290.19s
280.19s
290.19s
260.19s
220.26s
130.45s
260.19s
220.26s
130.45s
Hits to kill:
1
2
3
4
5
6

Mk47 Mutant (Assault Rifle): 49 base damage at 0 metres, before body part, weapon class and armour multipliers.

49
7.62mm ammo

930 RPM

Mk47 Mutant
Mk47 Mutant icon

AKM (Assault Rifle): 48 base damage at 0 metres, before body part, weapon class and armour multipliers.

48
7.62mm ammo

600 RPM

AKM
AKM icon

Groza (Assault Rifle): 47 base damage at 0 metres, before body part, weapon class and armour multipliers.

Pubg care package
47
7.62mm ammo

740 RPM

Groza
Groza icon

Beryl (Assault Rifle): 44 base damage at 0 metres, before body part, weapon class and armour multipliers.

44
7.62mm ammo

700 RPM

Beryl
Beryl icon

ACE32 (Assault Rifle): 43 base damage at 0 metres, before body part, weapon class and armour multipliers.

43
7.62mm ammo

680 RPM

ACE32
ACE32 icon

M16A4 (Assault Rifle): 43 base damage at 0 metres, before body part, weapon class and armour multipliers.

43
5.56mm ammo

770 RPM

M16A4
M16A4 icon

QBZ (Assault Rifle): 42 base damage at 0 metres, before body part, weapon class and armour multipliers.

42
5.56mm ammo

650 RPM

QBZ
QBZ icon

SCAR-L (Assault Rifle): 42 base damage at 0 metres, before body part, weapon class and armour multipliers.

42
5.56mm ammo

650 RPM

SCAR-L
SCAR-L icon

G36C (Assault Rifle): 41 base damage at 0 metres, before body part, weapon class and armour multipliers.

41
5.56mm ammo

700 RPM

G36C
G36C icon

K2 (Assault Rifle): 41 base damage at 0 metres, before body part, weapon class and armour multipliers.

41
5.56mm ammo

700 RPM

K2
K2 icon

AUG (Assault Rifle): 40 base damage at 0 metres, before body part, weapon class and armour multipliers.

40
5.56mm ammo

720 RPM

AUG
AUG icon

M416 (Assault Rifle): 40 base damage at 0 metres, before body part, weapon class and armour multipliers.

40
5.56mm ammo

700 RPM

M416
M416 icon

Famas (Assault Rifle): 39 base damage at 0 metres, before body part, weapon class and armour multipliers.

Pubg care package
39
5.56mm ammo

900 RPM

Famas
Famas icon

RPD (LMG): 43 base damage at 0 metres, before body part, weapon class and armour multipliers.

43
7.62mm ammo

750 RPM

RPD
RPD icon

MG3 (LMG): 42 base damage at 0 metres, before body part, weapon class and armour multipliers.

Pubg care package
42
7.62mm ammo

990 RPM

MG3
MG3 icon

M249 (LMG): 41 base damage at 0 metres, before body part, weapon class and armour multipliers.

41
5.56mm ammo

800 RPM

M249
M249 icon

UMP (SMG): 42 base damage at 0 metres, before body part, weapon class and armour multipliers.

42
9mm ammo

670 RPM

UMP
UMP icon

Tommy Gun (SMG): 40 base damage at 0 metres, before body part, weapon class and armour multipliers.

40
9mm ammo

750 RPM

Tommy Gun
Tommy Gun icon

P90 (SMG): 35 base damage at 0 metres, before body part, weapon class and armour multipliers.

Pubg care package
35
5.7mm ammo

1000 RPM

P90
P90 icon

JS9 (SMG): 32 base damage at 0 metres, before body part, weapon class and armour multipliers.

32
9mm ammo

900 RPM

JS9
JS9 icon

MP5K (SMG): 32 base damage at 0 metres, before body part, weapon class and armour multipliers.

32
9mm ammo

900 RPM

MP5K
MP5K icon

MP9 (SMG): 31 base damage at 0 metres, before body part, weapon class and armour multipliers.

31
9mm ammo

1000 RPM

MP9
MP9 icon

Vector (SMG): 31 base damage at 0 metres, before body part, weapon class and armour multipliers.

31
9mm ammo

1110 RPM

Vector
Vector icon

Micro Uzi (SMG): 26 base damage at 0 metres, before body part, weapon class and armour multipliers.

26
9mm ammo

1260 RPM

Micro Uzi
Micro Uzi icon

Mk14 (Marksman Rifle): 54 base damage at 0 metres, before body part, weapon class and armour multipliers.

Pubg care package
54
7.62mm ammo

400 RPM

Mk14
Mk14 icon

Dragunov (Marksman Rifle): 53 base damage at 0 metres, before body part, weapon class and armour multipliers.

53
7.62mm ammo

180 RPM

Dragunov
Dragunov icon

SLR (Marksman Rifle): 49 base damage at 0 metres, before body part, weapon class and armour multipliers.

49
7.62mm ammo

320 RPM

SLR
SLR icon

SKS (Marksman Rifle): 47 base damage at 0 metres, before body part, weapon class and armour multipliers.

47
7.62mm ammo

350 RPM

SKS
SKS icon

VSS (Marksman Rifle): 45 base damage at 0 metres, before body part, weapon class and armour multipliers.

45
9mm ammo

700 RPM

VSS
VSS icon

Mk12 (Marksman Rifle): 43 base damage at 0 metres, before body part, weapon class and armour multipliers.

43
5.56mm ammo

330 RPM

Mk12
Mk12 icon

Mini 14 (Marksman Rifle): 42 base damage at 0 metres, before body part, weapon class and armour multipliers.

42
5.56mm ammo

330 RPM

Mini 14
Mini 14 icon

Lynx AMR (Sniper Rifle): 118 base damage at 0 metres, before body part, weapon class and armour multipliers.

Pubg care package
118

80 RPM

Lynx AMR
Lynx AMR icon

AWM (Sniper Rifle): 105 base damage at 0 metres, before body part, weapon class and armour multipliers.

Pubg care package
105
.300 Magnum ammo

20 RPM

AWM
AWM icon

Kar98k (Sniper Rifle): 79 base damage at 0 metres, before body part, weapon class and armour multipliers.

79
7.62mm ammo

30 RPM

Kar98k
Kar98k icon

M24 (Sniper Rifle): 75 base damage at 0 metres, before body part, weapon class and armour multipliers.

75
7.62mm ammo

30 RPM

M24
M24 icon

Win94 (Sniper Rifle): 66 base damage at 0 metres, before body part, weapon class and armour multipliers.

66
.45 ACP ammo

40 RPM

Win94
Win94 icon

O12 (Shotgun): 99 base damage at 0 metres, before body part, weapon class and armour multipliers.

99
12 Gauge slug ammo

480 RPM

O12
O12 icon

DBS (Shotgun): 28-252 base damage at 0 metres (one pellet up to the full pattern), before body part, weapon class and armour multipliers.

Pubg care package
28-252
12 Gauge ammo

400 RPM

DBS
DBS icon

S1897 (Shotgun): 26-234 base damage at 0 metres (one pellet up to the full pattern), before body part, weapon class and armour multipliers.

26-234
12 Gauge ammo

80 RPM

S1897
S1897 icon

S686 (Shotgun): 26-234 base damage at 0 metres (one pellet up to the full pattern), before body part, weapon class and armour multipliers.

26-234
12 Gauge ammo

320 RPM

S686
S686 icon

S12K (Shotgun): 23-207 base damage at 0 metres (one pellet up to the full pattern), before body part, weapon class and armour multipliers.

23-207
12 Gauge ammo

210 RPM

S12K
S12K icon

Sawed-off (Shotgun): 21-168 base damage at 0 metres (one pellet up to the full pattern), before body part, weapon class and armour multipliers.

21-168
12 Gauge ammo

230 RPM

Sawed-off
Sawed-off icon

R1895 (Handgun): 64 base damage at 0 metres, before body part, weapon class and armour multipliers.

64
7.62mm ammo

280 RPM

R1895
R1895 icon

Deagle (Handgun): 62 base damage at 0 metres, before body part, weapon class and armour multipliers.

62
.45 ACP ammo

310 RPM

Deagle
Deagle icon

P92 (Handgun): 34 base damage at 0 metres, before body part, weapon class and armour multipliers.

34
9mm ammo

570 RPM

P92
P92 icon

P18C (Handgun): 23 base damage at 0 metres, before body part, weapon class and armour multipliers.

23
9mm ammo

1000 RPM

P18C
P18C icon

Skorpion (Handgun): 22 base damage at 0 metres, before body part, weapon class and armour multipliers.

22
9mm ammo

860 RPM

Skorpion
Skorpion icon
Removed Weapons (2026 July)
.45 ACP ammo
P1911
P1911 icon
.45 ACP ammo
R45
R45 icon
9mm ammo
Bizon
Bizon icon
7.62mm ammo
Mosin-Nagant
Mosin-Nagant icon
5.56mm ammo
QBU
QBU icon
7.62mm ammo
DP-28
DP-28 icon

Damage Calculation

The actual damage dealt is calculated by multiplying the base damage with five different factors:

Actual Damage
Base Damage
Distance Modifier
Armor reduction
Hit Area Modifier
Weapon class modifier

Hit Area Modifier

Each precise body part has a different damage multiplier. It doesn't change based on anything.

100%
75%
100%
110%
100%
95%
100%
60%
50%
30%
60%
50%
30%
    41
    5.56mm ammo
    M416
    M416 icon
    26-234
    12 Gauge ammo
    S1897
    S1897 icon
    12?
    9mm ammo
    MP9
    MP9 icon

    Weapon Cards

  • Top-right shows the damage at the current distance.
  • Red color with "?" indicates lack of data for that distance.
  • Shotguns show a damage range for 1-to-9 pellet hits.

Gear Damage Reductions

Helmet and Vest reduce the damage taken for the highlighted bodyparts.

helmet level 130%
helmet level 240%
helmet level 355%
vest level 130%
vest level 240%
vest level 355%

Weapon Class Modifier

Different weapon classes have different damage multipliers. As you can see, SMGs have more weight on arm and leg shots, while Sniper Rifles have extra weight on head and torso shots.

SR weapon class damage multiplier

130%
95%
95%
250%
130%

DMR weapon class damage multiplier

105%
95%
95%
235%
105%

AR weapon class damage multiplier

100%
90%
90%
235%
100%

LMG weapon class damage multiplier

105%
90%
90%
230%
100%

SMG weapon class damage multiplier

105%
130%
130%
210%
105%

HANDGUN weapon class damage multiplier

100%
105%
105%
210%
100%

SHOTGUN weapon class damage multiplier

90%
105%
105%
150%
90%

Combined Multipliers: Weapon Class, Hit area & Gear

This shows the combined damage multipliers from weapon class, body part hit, and selected gear level (Helmet Lv.2, Vest Lv.2). Distance multipliers are not considered here.

SR combined class, hit-area and gear multiplier

150%
113%
78%
86%
78%
74%
78%
57%
48%
28%
57%
48%
28%

DMR combined class, hit-area and gear multiplier

141%
106%
63%
69%
63%
60%
63%
57%
48%
28%
57%
48%
28%

AR combined class, hit-area and gear multiplier

141%
106%
60%
66%
60%
57%
60%
54%
45%
27%
54%
45%
27%

LMG combined class, hit-area and gear multiplier

138%
103%
63%
69%
63%
60%
60%
54%
45%
27%
54%
45%
27%

SMG combined class, hit-area and gear multiplier

126%
95%
63%
69%
63%
60%
63%
78%
65%
39%
78%
65%
39%

HANDGUN combined class, hit-area and gear multiplier

126%
95%
60%
66%
60%
57%
60%
63%
53%
32%
63%
53%
32%

SHOTGUN combined class, hit-area and gear multiplier

90%
68%
54%
59%
54%
51%
54%
63%
53%
32%
63%
53%
32%

This is not an official PUBG site.

PUBG, PLAYERUNKNOWN’S BATTLEGROUNDS and all related logos are trademarks of PUBG Corporation or its affiliates.