MG3 weapon icon

MG3

LMG · 7.62mm · Care package only

Base damage
42.0
at the muzzle
Fire rate
990
RPM (the 990 RPM mode)
Measured range
0–400m
damage outside unknown
Last change
8 Apr 2025
patch 35.1

Fire rate: This is the 990 RPM fire mode. The gun also has a 660 RPM mode, and you switch between the two in game.

Damage falloff

Base damage drops with distance to the target. We don't show the analyzed damage for each meter so that the charts and damage calculations don't lag your browser too much. That's why there are these points at growing intervals. The curve stops at 400m because that is as far as our recorded hits reach. We don't know what the damage does past that point, and it won't necessarily stay flat.

0132538500m100m200m300m400m0m · 42.0 dmg20m · 42.0 dmg40m · 42.0 dmg60m · 41.8 dmg80m · 41.3 dmg100m · 40.8 dmg120m · 40.3 dmg140m · 39.9 dmg160m · 39.4 dmg180m · 38.9 dmg200m · 38.4 dmg220m · 37.9 dmg240m · 37.4 dmg260m · 37.0 dmg280m · 36.5 dmg300m · 36.1 dmg320m · 35.7 dmg340m · 35.2 dmg360m · 34.8 dmg380m · 34.4 dmg400m · 33.9 dmg

Damage multipliers

Actual damage is base damage multiplied by four things: distance, the hit area you hit, the weapon class you are holding, and armour. Hit area and weapon class are the two that never change, so multiplying them gives you the weapon's true multiplier for that body part. Armour then applies on top of that rather than replacing it. Helmets cover the head and neck, vests cover the clavicle, chest, stomach and pelvis, and nothing covers the arms or legs.

Base damage×Distance×Hit area×LMG class×Armour
Helmet
Vest
MG3 RPM
MG3 hit area, weapon class and armour damage multipliers per body part, with the resulting damage, hits to kill and time to kill
Body partHit areaLMGArmourTrue ×DamageHTKTTK
Head1.002.300.601.3858.020.06s
Neck0.752.300.601.0343.530.12s
Clavicle1.001.050.600.6326.540.18s
Chest1.101.050.600.6929.140.18s
Upper stomach1.001.050.600.6326.540.18s
Lower stomach0.951.050.600.6025.140.18s
Pelvis1.001.000.600.6025.240.18s
Upper arm0.600.900.5422.750.24s
Forearm0.500.900.4518.960.30s
Hand0.300.900.2711.390.49s
Thigh0.600.900.5422.750.24s
Calf0.500.900.4518.960.30s
Foot0.300.900.2711.390.49s

Measured at the muzzle so the distance multiplier is 1. Every weapon has the same hit area column; the LMG column is where the classes differ (AR vs DMR etc, each class has different balance). In the armour column, 1.00 means armour could cover that body part but you have none equipped, and a line means armour never reaches there.

Change history

Every change we have recorded for the MG3, newest first: damage, falloff, recoil, fire rate, attachment support and spawn rate.

  1. 35.1patch notes
    • Handling

      New aim punch system: ARs, LMGs and DMRs apply low level of aim punch and 7.62mm punching harder than 5.56mm

  2. 34.1patch notes
    • Ammobuff

      7.62mm ammo weight reduced by about 15%

      0.70.6

  3. 32.1patch notes
    • Handlingbuff

      Reload speed increased by 20%

    • Recoilbuff

      Horizontal recoil decreased by about 5%

Open the MG3 in the weapon explorer to pick your own distance and armour level, or to put it side by side with another weapon.

Other LMG weapons