Groza weapon icon

Groza

Assault Rifle · 7.62mm · Care package only

Base damage
47.0
at the muzzle
Fire rate
740
RPM, fixed
Measured range
0–200m
damage outside unknown
Last change
8 Apr 2025
patch 35.1

Fire rate:

Damage falloff

Base damage drops with distance to the target. We don't show the analyzed damage for each meter so that the charts and damage calculations don't lag your browser too much. That's why there are these points at growing intervals. The curve stops at 200m because that is as far as our recorded hits reach. We don't know what the damage does past that point, and it won't necessarily stay flat.

0132538500m50m100m150m200m0m · 47.0 dmg10m · 47.0 dmg20m · 47.0 dmg30m · 47.0 dmg40m · 47.0 dmg50m · 47.0 dmg60m · 47.0 dmg70m · 47.0 dmg80m · 47.0 dmg90m · 46.8 dmg100m · 46.5 dmg110m · 46.2 dmg120m · 45.9 dmg130m · 45.6 dmg140m · 45.4 dmg150m · 45.0 dmg160m · 44.6 dmg170m · 44.3 dmg180m · 43.9 dmg190m · 43.6 dmg200m · 43.2 dmg

Damage multipliers

Actual damage is base damage multiplied by four things: distance, the hit area you hit, the weapon class you are holding, and armour. Hit area and weapon class are the two that never change, so multiplying them gives you the weapon's true multiplier for that body part. Armour then applies on top of that rather than replacing it. Helmets cover the head and neck, vests cover the clavicle, chest, stomach and pelvis, and nothing covers the arms or legs.

Base damage×Distance×Hit area×AR class×Armour
Helmet
Vest
Groza hit area, weapon class and armour damage multipliers per body part, with the resulting damage, hits to kill and time to kill
Body partHit areaARArmourTrue ×DamageHTKTTK
Head1.002.350.601.4166.320.08s
Neck0.752.350.601.0649.730.16s
Clavicle1.001.000.600.6028.240.24s
Chest1.101.000.600.6631.040.24s
Upper stomach1.001.000.600.6028.240.24s
Lower stomach0.951.000.600.5726.840.24s
Pelvis1.001.000.600.6028.240.24s
Upper arm0.600.900.5425.440.24s
Forearm0.500.900.4521.250.32s
Hand0.300.900.2712.780.57s
Thigh0.600.900.5425.440.24s
Calf0.500.900.4521.250.32s
Foot0.300.900.2712.780.57s

Measured at the muzzle so the distance multiplier is 1. Every weapon has the same hit area column; the AR column is where the classes differ (AR vs DMR etc, each class has different balance). In the armour column, 1.00 means armour could cover that body part but you have none equipped, and a line means armour never reaches there.

Change history

Every change we have recorded for the Groza, newest first: damage, falloff, recoil, fire rate, attachment support and spawn rate.

  1. 35.1patch notes
    • Handling

      New aim punch system: ARs, LMGs and DMRs apply low level of aim punch and 7.62mm punching harder than 5.56mm

  2. 34.1patch notes
    • Ammobuff

      7.62mm ammo weight reduced by about 15%

      0.70.6

Open the Groza in the weapon explorer to pick your own distance and armour level, or to put it side by side with another weapon.

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