AUG weapon icon

AUG

Assault Rifle · 5.56mm

Base damage
40.0
at the muzzle
Fire rate
720
RPM, fixed
Measured range
0–400m
damage outside unknown
Last change
2 Dec 2025
patch 39.1

Fire rate:

Damage falloff

Base damage drops with distance to the target. We don't show the analyzed damage for each meter so that the charts and damage calculations don't lag your browser too much. That's why there are these points at growing intervals. The curve stops at 400m because that is as far as our recorded hits reach. We don't know what the damage does past that point, and it won't necessarily stay flat.

0102030400m100m200m300m400m0m · 40.0 dmg20m · 40.0 dmg40m · 40.0 dmg60m · 40.0 dmg80m · 39.6 dmg100m · 39.1 dmg120m · 38.5 dmg140m · 37.9 dmg160m · 37.3 dmg180m · 36.6 dmg200m · 35.9 dmg220m · 35.2 dmg240m · 34.6 dmg260m · 33.9 dmg280m · 33.2 dmg300m · 32.6 dmg320m · 32.1 dmg340m · 31.5 dmg360m · 31.1 dmg380m · 30.7 dmg400m · 30.4 dmg

Damage multipliers

Actual damage is base damage multiplied by four things: distance, the hit area you hit, the weapon class you are holding, and armour. Hit area and weapon class are the two that never change, so multiplying them gives you the weapon's true multiplier for that body part. Armour then applies on top of that rather than replacing it. Helmets cover the head and neck, vests cover the clavicle, chest, stomach and pelvis, and nothing covers the arms or legs.

Base damage×Distance×Hit area×AR class×Armour
Helmet
Vest
AUG hit area, weapon class and armour damage multipliers per body part, with the resulting damage, hits to kill and time to kill
Body partHit areaARArmourTrue ×DamageHTKTTK
Head1.002.350.601.4156.420.08s
Neck0.752.350.601.0642.330.17s
Clavicle1.001.000.600.6024.050.33s
Chest1.101.000.600.6626.440.25s
Upper stomach1.001.000.600.6024.050.33s
Lower stomach0.951.000.600.5722.850.33s
Pelvis1.001.000.600.6024.050.33s
Upper arm0.600.900.5421.650.33s
Forearm0.500.900.4518.060.42s
Hand0.300.900.2710.8100.75s
Thigh0.600.900.5421.650.33s
Calf0.500.900.4518.060.42s
Foot0.300.900.2710.8100.75s

Measured at the muzzle so the distance multiplier is 1. Every weapon has the same hit area column; the AR column is where the classes differ (AR vs DMR etc, each class has different balance). In the armour column, 1.00 means armour could cover that body part but you have none equipped, and a line means armour never reaches there.

Change history

Every change we have recorded for the AUG, newest first: damage, falloff, recoil, fire rate, attachment support and spawn rate.

  1. 39.1patch notes
    • Recoilnerf

      Horizontal recoil increased by about 4%

  2. 36.1patch notes
    • Damagenerf

      Base damage decreased

      4140

    • Handlingnerf

      Aim punch reduced by about 50%, in both aim shift and camera shake

  3. 35.1patch notes
    • Handling

      New aim punch system: ARs, LMGs and DMRs apply low level of aim punch, 5.56mm having weaker punch

  4. 30.1patch notes
    • Recoilbuff

      Horizontal recoil decreased by about 2.3% and vertical recoil by about 4.5%

    • Handlingbuff

      Recoil reduction while crouched improved

      13%14%

  5. 26.2patch notes
    • Recoilnerf

      Horizontal recoil increased by 4% and vertical recoil by 9.8%

    • Handlingnerf

      Recoil reduction while crouched weakened

      16%13%

  6. 25.2patch notes
    • Fire ratenerf

      Rate of fire decreased

      750 RPM720 RPM

    • Recoilnerf

      Vertical and horizontal recoil slightly increased so perceived recoil stays same despite slower fire rate

  7. 22.2patch notes
    • Spawn rate

      Moved out of Care Packages to become a world spawn weapon on every map

    • Damagenerf

      Base damage decreased

      4241

    • Fire ratebuff

      Rate of fire increased

      700 RPM750 RPM

    • Handlingnerf

      Bullet velocity decreased

      940m/s890m/s

    • Damage falloffnerf

      Effective range shortened

      90-500m60-450m

    • Recoilnerf

      Recoil generally readjusted, slightly upward

Open the AUG in the weapon explorer to pick your own distance and armour level, or to put it side by side with another weapon.

Other AR weapons