M249 weapon icon

M249

LMG · 5.56mm

Base damage
41.0
at the muzzle
Fire rate
800
RPM, fixed
Measured range
0–500m
damage outside unknown
Last change
8 Apr 2025
patch 35.1

Fire rate:

Damage falloff

Base damage drops with distance to the target. We don't show the analyzed damage for each meter so that the charts and damage calculations don't lag your browser too much. That's why there are these points at growing intervals. The curve stops at 500m because that is as far as our recorded hits reach. We don't know what the damage does past that point, and it won't necessarily stay flat.

0132538500m130m250m380m500m0m · 41.0 dmg20m · 41.0 dmg40m · 41.0 dmg60m · 41.0 dmg80m · 40.9 dmg100m · 40.4 dmg120m · 39.9 dmg140m · 39.3 dmg160m · 38.7 dmg180m · 38.0 dmg200m · 37.3 dmg220m · 36.7 dmg240m · 36.0 dmg260m · 35.4 dmg280m · 34.8 dmg300m · 34.3 dmg320m · 33.8 dmg340m · 33.4 dmg360m · 33.1 dmg380m · 33.0 dmg400m · 32.8 dmg420m · 32.8 dmg440m · 32.8 dmg460m · 32.8 dmg480m · 32.8 dmg500m · 32.8 dmg

Damage multipliers

Actual damage is base damage multiplied by four things: distance, the hit area you hit, the weapon class you are holding, and armour. Hit area and weapon class are the two that never change, so multiplying them gives you the weapon's true multiplier for that body part. Armour then applies on top of that rather than replacing it. Helmets cover the head and neck, vests cover the clavicle, chest, stomach and pelvis, and nothing covers the arms or legs.

Base damage×Distance×Hit area×LMG class×Armour
Helmet
Vest
M249 hit area, weapon class and armour damage multipliers per body part, with the resulting damage, hits to kill and time to kill
Body partHit areaLMGArmourTrue ×DamageHTKTTK
Head1.002.300.601.3856.620.07s
Neck0.752.300.601.0342.430.15s
Clavicle1.001.050.600.6325.840.22s
Chest1.101.050.600.6928.440.22s
Upper stomach1.001.050.600.6325.840.22s
Lower stomach0.951.050.600.6024.550.30s
Pelvis1.001.000.600.6024.650.30s
Upper arm0.600.900.5422.150.30s
Forearm0.500.900.4518.460.38s
Hand0.300.900.2711.1100.67s
Thigh0.600.900.5422.150.30s
Calf0.500.900.4518.460.38s
Foot0.300.900.2711.1100.67s

Measured at the muzzle so the distance multiplier is 1. Every weapon has the same hit area column; the LMG column is where the classes differ (AR vs DMR etc, each class has different balance). In the armour column, 1.00 means armour could cover that body part but you have none equipped, and a line means armour never reaches there.

Change history

Every change we have recorded for the M249, newest first: damage, falloff, recoil, fire rate, attachment support and spawn rate.

  1. 35.1patch notes
    • Handling

      New aim punch system: ARs, LMGs and DMRs apply low level of aim punch, 5.56mm having weaker punch

  2. 19.2patch notes
    • Attachments

      Can now equip the new Heavy Stock, trading ADS speed and hip-fire accuracy for recoil control

Open the M249 in the weapon explorer to pick your own distance and armour level, or to put it side by side with another weapon.

Other LMG weapons