VSS weapon icon

VSS

Marksman Rifle · 9mm

Base damage
45.0
at the muzzle
Fire rate
700
RPM (full-auto)
Measured range
0–500m
damage outside unknown
Last change
16 Jun 2026
patch 42.1

Fire rate: VSS also has single fire mode, RPM for that has not been measured yet.

Damage falloff

Base damage drops with distance to the target. We don't show the analyzed damage for each meter so that the charts and damage calculations don't lag your browser too much. That's why there are these points at growing intervals. The curve stops at 500m because that is as far as our recorded hits reach. We don't know what the damage does past that point, and it won't necessarily stay flat.

0132538500m130m250m380m500m0m · 45.0 dmg20m · 45.0 dmg40m · 45.0 dmg60m · 44.9 dmg80m · 44.6 dmg100m · 44.1 dmg120m · 43.6 dmg140m · 43.0 dmg160m · 42.4 dmg180m · 41.9 dmg200m · 41.3 dmg220m · 40.9 dmg240m · 40.7 dmg260m · 40.5 dmg280m · 40.5 dmg300m · 40.5 dmg320m · 40.5 dmg340m · 40.5 dmg360m · 40.5 dmg380m · 40.5 dmg400m · 40.5 dmg420m · 40.5 dmg440m · 40.5 dmg460m · 40.5 dmg480m · 40.5 dmg500m · 40.5 dmg

Damage multipliers

Actual damage is base damage multiplied by four things: distance, the hit area you hit, the weapon class you are holding, and armour. Hit area and weapon class are the two that never change, so multiplying them gives you the weapon's true multiplier for that body part. Armour then applies on top of that rather than replacing it. Helmets cover the head and neck, vests cover the clavicle, chest, stomach and pelvis, and nothing covers the arms or legs.

Base damage×Distance×Hit area×DMR class×Armour
Helmet
Vest
VSS hit area, weapon class and armour damage multipliers per body part, with the resulting damage, hits to kill and time to kill
Body partHit areaDMRArmourTrue ×DamageHTKTTK
Head1.002.350.601.4163.420.09s
Neck0.752.350.601.0647.630.17s
Clavicle1.001.050.600.6328.440.26s
Chest1.101.050.600.6931.240.26s
Upper stomach1.001.050.600.6328.440.26s
Lower stomach0.951.050.600.6026.940.26s
Pelvis1.001.050.600.6328.440.26s
Upper arm0.600.950.5725.640.26s
Forearm0.500.950.4721.450.34s
Hand0.300.950.2812.880.60s
Thigh0.600.950.5725.640.26s
Calf0.500.950.4721.450.34s
Foot0.300.950.2812.880.60s

Measured at the muzzle so the distance multiplier is 1. Every weapon has the same hit area column; the DMR column is where the classes differ (AR vs DMR etc, each class has different balance). In the armour column, 1.00 means armour could cover that body part but you have none equipped, and a line means armour never reaches there.

Change history

Every change we have recorded for the VSS, newest first: damage, falloff, recoil, fire rate, attachment support and spawn rate.

  1. 42.1patch notes
    • Other

      Removed unused attachment-related visual elements

  2. 39.1patch notes
    • Recoilnerf

      Vertical recoil increased by about 10%

    • Recoilnerf

      Horizontal recoil increased by about 5%

    • Handlingnerf

      Firing sound is now louder and audible from farther away (though still quieter than other weapons)

  3. 37.1patch notes
    • Other

      Exempt from the DMR Rebalance. Damage and rate of fire same as before

  4. 36.1patch notes
    • Damagebuff

      Base damage increased

      4345

    • Handlingbuff

      Muzzle velocity increased

      330m/s430m/s

    • Damage falloffbuff

      Damage falloff now begins at 50m instead of at the muzzle

      0m50m

    • Handlingbuff

      Zeroing steps simplified from 25m to 100m intervals, with maximum zeroing distance raised to 300m

    • Spawn ratebuff

      Now world spawns on all maps

  5. 35.1patch notes
    • Handlingbuff

      New aim punch system: SMGs apply a high level of aim punch. VSS is treated as an SMG here

  6. 33.1patch notes
    • Ammobuff

      9mm ammo weight reduced by about 20%

Open the VSS in the weapon explorer to pick your own distance and armour level, or to put it side by side with another weapon.

Other DMR weapons