Win94 weapon icon

Win94

Sniper Rifle · .45 ACP

Base damage
65.6
at 120m, the closest we measured
Fire rate
40
RPM, peak
Measured range
120–180m
damage outside unknown
Last change
10 Jun 2025
patch 36.1

Fire rate: Assumes you re-aim through the integrated scope between shots. Hipfiring is faster.

Damage falloff

Base damage drops with distance to the target. We don't show the analyzed damage for each meter so that the charts and damage calculations don't lag your browser too much. That's why there are these points at growing intervals. The curve stops at 180m because that is as far as our recorded hits reach. We don't know what the damage does past that point, and it won't necessarily stay flat.

0183553700m50m90m140m180m0m · 67.6 dmg10m · 67.4 dmg20m · 67.2 dmg30m · 67.1 dmg40m · 66.9 dmg50m · 66.8 dmg60m · 66.6 dmg70m · 66.4 dmg80m · 66.3 dmg90m · 66.1 dmg100m · 66.0 dmg110m · 65.8 dmg120m · 65.6 dmg130m · 65.5 dmg140m · 65.3 dmg150m · 65.2 dmg160m · 65.0 dmg170m · 64.9 dmg180m · 64.8 dmg

Damage multipliers

Actual damage is base damage multiplied by four things: distance, the hit area you hit, the weapon class you are holding, and armour. Hit area and weapon class are the two that never change, so multiplying them gives you the weapon's true multiplier for that body part. Armour then applies on top of that rather than replacing it. Helmets cover the head and neck, vests cover the clavicle, chest, stomach and pelvis, and nothing covers the arms or legs.

Base damage×Distance×Hit area×SR class×Armour
Helmet
Vest
Bolt Scope (for TTK)
Win94 hit area, weapon class and armour damage multipliers per body part, with the resulting damage, hits to kill and time to kill
Body partHit areaSRArmourTrue ×DamageHTKTTK
Head1.002.500.601.5098.521.34s
Neck0.752.500.601.1373.821.34s
Clavicle1.001.300.600.7851.221.34s
Chest1.101.300.600.8656.321.34s
Upper stomach1.001.300.600.7851.221.34s
Lower stomach0.951.300.600.7448.632.68s
Pelvis1.001.300.600.7851.221.34s
Upper arm0.600.950.5737.432.68s
Forearm0.500.950.4731.244.03s
Hand0.300.950.2818.766.71s
Thigh0.600.950.5737.432.68s
Calf0.500.950.4731.244.03s
Foot0.300.950.2818.766.71s

Measured at the muzzle so the distance multiplier is 1. Every weapon has the same hit area column; the SR column is where the classes differ (AR vs DMR etc, each class has different balance). In the armour column, 1.00 means armour could cover that body part but you have none equipped, and a line means armour never reaches there.

Change history

Every change we have recorded for the Win94, newest first: damage, falloff, recoil, fire rate, attachment support and spawn rate.

  1. 36.1patch notes
    • Spawn ratenerf

      World spawns restricted to Karakin

  2. 35.1patch notes
    • Handlingbuff

      New aim punch system: sniper rifles apply the most aim punch

Open the Win94 in the weapon explorer to pick your own distance and armour level, or to put it side by side with another weapon.

Other SR weapons