O12 weapon icon

O12

Shotgun · 12 Gauge slug

Base damage
98.7
at 2m, the closest we measured
Fire rate
480
RPM, fixed
Measured range
2–50m
damage outside unknown
Last change
8 Apr 2025
patch 35.1

Fire rate:

Damage falloff

Base damage drops with distance to the target. We don't show the analyzed damage for each meter so that the charts and damage calculations don't lag your browser too much. That's why there are these points at growing intervals. The curve stops at 50m because that is as far as our recorded hits reach. We don't know what the damage does past that point, and it won't necessarily stay flat.

02550751000m10m30m40m50m0m · 98.7 dmg2m · 98.7 dmg4m · 98.7 dmg6m · 98.2 dmg8m · 97.6 dmg10m · 97.0 dmg12m · 96.4 dmg14m · 95.6 dmg16m · 95.0 dmg18m · 94.7 dmg20m · 94.0 dmg22m · 93.3 dmg24m · 92.6 dmg26m · 91.9 dmg28m · 91.3 dmg30m · 90.6 dmg32m · 90.4 dmg34m · 90.2 dmg36m · 89.9 dmg38m · 89.7 dmg40m · 89.5 dmg42m · 89.3 dmg44m · 89.2 dmg46m · 89.1 dmg48m · 88.9 dmg50m · 88.8 dmg

Damage multipliers

Actual damage is base damage multiplied by four things: distance, the hit area you hit, the weapon class you are holding, and armour. Hit area and weapon class are the two that never change, so multiplying them gives you the weapon's true multiplier for that body part. Armour then applies on top of that rather than replacing it. Helmets cover the head and neck, vests cover the clavicle, chest, stomach and pelvis, and nothing covers the arms or legs.

Base damage×Distance×Hit area×SHOTGUN class×Armour
Helmet
Vest
O12 hit area, weapon class and armour damage multipliers per body part, with the resulting damage, hits to kill and time to kill
Body partHit areaSHOTGUNArmourTrue ×DamageHTKTTK
Head1.001.500.600.9088.920.12s
Neck0.751.500.600.6766.620.12s
Clavicle1.000.900.600.5453.320.12s
Chest1.100.900.600.5958.720.12s
Upper stomach1.000.900.600.5453.320.12s
Lower stomach0.950.900.600.5150.720.12s
Pelvis1.000.900.600.5453.320.12s
Upper arm0.601.050.6362.220.12s
Forearm0.501.050.5351.820.12s
Hand0.301.050.3231.140.37s
Thigh0.601.050.6362.220.12s
Calf0.501.050.5351.820.12s
Foot0.301.050.3231.140.37s

Measured at the muzzle so the distance multiplier is 1. Every weapon has the same hit area column; the SHOTGUN column is where the classes differ (AR vs DMR etc, each class has different balance). In the armour column, 1.00 means armour could cover that body part but you have none equipped, and a line means armour never reaches there.

Change history

Every change we have recorded for the O12, newest first: damage, falloff, recoil, fire rate, attachment support and spawn rate.

  1. 35.1patch notes
    • Handlingbuff

      New aim punch system: shotguns apply a lot of aim punch (less than SRs), falling off sharply with distance

  2. 34.1patch notes
    • Spawn rate

      World spawn rates adjusted to narrow the variation in shotgun quantities across maps

  3. 22.2patch notes
    • Spawn ratenerf

      Spawn rate of weapon and the ammo reduced by about 30% in Normal Match and 20% in Ranked, on every map

  4. 20.2patch notes
    • Attachmentsbuff

      Can now equip Canted Sight

  5. 18.2patch notes
    • Added

      Added to the game as a 12 Gauge Slug shotgun with single, 3-round burst and full-auto fire, 100 damage, roughly 300m effective range, 625m/s muzzle velocity and 480 RPM. World spawns in Deston only

Open the O12 in the weapon explorer to pick your own distance and armour level, or to put it side by side with another weapon.

Other SHOTGUN weapons