Famas weapon icon

Famas

Assault Rifle · 5.56mm · Care package only

Base damage
39.0
at the muzzle
Fire rate
900
RPM, fixed
Measured range
0–225m
damage outside unknown
Last change
8 Apr 2025
patch 35.1

Fire rate:

Damage falloff

Base damage drops with distance to the target. We don't show the analyzed damage for each meter so that the charts and damage calculations don't lag your browser too much. That's why there are these points at growing intervals. The curve stops at 225m because that is as far as our recorded hits reach. We don't know what the damage does past that point, and it won't necessarily stay flat.

0102030400m60m110m170m230m0m · 39.0 dmg10m · 39.0 dmg20m · 39.0 dmg30m · 39.0 dmg40m · 39.0 dmg50m · 39.0 dmg60m · 39.0 dmg70m · 39.0 dmg80m · 39.0 dmg90m · 39.0 dmg100m · 38.8 dmg110m · 38.6 dmg120m · 38.4 dmg130m · 38.1 dmg140m · 37.9 dmg150m · 37.6 dmg160m · 37.3 dmg170m · 37.1 dmg180m · 36.8 dmg190m · 36.5 dmg200m · 36.1 dmg210m · 35.9 dmg220m · 35.6 dmg225m · 35.5 dmg

Damage multipliers

Actual damage is base damage multiplied by four things: distance, the hit area you hit, the weapon class you are holding, and armour. Hit area and weapon class are the two that never change, so multiplying them gives you the weapon's true multiplier for that body part. Armour then applies on top of that rather than replacing it. Helmets cover the head and neck, vests cover the clavicle, chest, stomach and pelvis, and nothing covers the arms or legs.

Base damage×Distance×Hit area×AR class×Armour
Helmet
Vest
Famas hit area, weapon class and armour damage multipliers per body part, with the resulting damage, hits to kill and time to kill
Body partHit areaARArmourTrue ×DamageHTKTTK
Head1.002.350.601.4155.020.07s
Neck0.752.350.601.0641.230.13s
Clavicle1.001.000.600.6023.450.27s
Chest1.101.000.600.6625.740.20s
Upper stomach1.001.000.600.6023.450.27s
Lower stomach0.951.000.600.5722.250.27s
Pelvis1.001.000.600.6023.450.27s
Upper arm0.600.900.5421.150.27s
Forearm0.500.900.4517.660.33s
Hand0.300.900.2710.5100.60s
Thigh0.600.900.5421.150.27s
Calf0.500.900.4517.660.33s
Foot0.300.900.2710.5100.60s

Measured at the muzzle so the distance multiplier is 1. Every weapon has the same hit area column; the AR column is where the classes differ (AR vs DMR etc, each class has different balance). In the armour column, 1.00 means armour could cover that body part but you have none equipped, and a line means armour never reaches there.

Change history

Every change we have recorded for the Famas, newest first: damage, falloff, recoil, fire rate, attachment support and spawn rate.

  1. 35.1patch notes
    • Handling

      New aim punch system: ARs, LMGs and DMRs apply low level of aim punch, 5.56mm having weaker punch

  2. 32.1patch notes
    • Attachmentsbuff

      QuickDraw Mag, Extended Mag and Ext. QuickDraw Mag are now available

  3. 22.2patch notes
    • Added

      Added to the game as a 5.56mm Care Package (Air drop weapon) AR with single, burst and full-auto fire, 39 damage, 400m effective range and 900 RPM. Takes scopes up to 6x

Open the Famas in the weapon explorer to pick your own distance and armour level, or to put it side by side with another weapon.

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