P90 weapon icon

P90

SMG · 5.7mm · Care package only

Base damage
35.0
at the muzzle
Fire rate
1000
RPM, fixed
Measured range
0–200m
damage outside unknown
Last change
14 Oct 2025
patch 38.1

Fire rate:

Damage falloff

Base damage drops with distance to the target. We don't show the analyzed damage for each meter so that the charts and damage calculations don't lag your browser too much. That's why there are these points at growing intervals. The curve stops at 200m because that is as far as our recorded hits reach. We don't know what the damage does past that point, and it won't necessarily stay flat.

0102030400m50m100m150m200m0m · 35.0 dmg10m · 35.0 dmg20m · 35.0 dmg30m · 35.0 dmg40m · 35.0 dmg50m · 35.0 dmg60m · 34.7 dmg70m · 34.3 dmg80m · 34.0 dmg90m · 33.6 dmg100m · 33.3 dmg110m · 32.9 dmg120m · 32.6 dmg130m · 32.2 dmg140m · 31.9 dmg150m · 31.6 dmg160m · 31.4 dmg170m · 30.9 dmg180m · 30.4 dmg190m · 30.2 dmg200m · 29.9 dmg

Damage multipliers

Actual damage is base damage multiplied by four things: distance, the hit area you hit, the weapon class you are holding, and armour. Hit area and weapon class are the two that never change, so multiplying them gives you the weapon's true multiplier for that body part. Armour then applies on top of that rather than replacing it. Helmets cover the head and neck, vests cover the clavicle, chest, stomach and pelvis, and nothing covers the arms or legs.

Base damage×Distance×Hit area×SMG class×Armour
Helmet
Vest
P90 hit area, weapon class and armour damage multipliers per body part, with the resulting damage, hits to kill and time to kill
Body partHit areaSMGArmourTrue ×DamageHTKTTK
Head1.002.100.601.2644.130.12s
Neck0.752.100.600.9533.140.18s
Clavicle1.001.050.600.6322.150.24s
Chest1.101.050.600.6924.350.24s
Upper stomach1.001.050.600.6322.150.24s
Lower stomach0.951.050.600.6020.950.24s
Pelvis1.001.050.600.6322.150.24s
Upper arm0.601.300.7827.340.18s
Forearm0.501.300.6522.850.24s
Hand0.301.300.3913.780.42s
Thigh0.601.300.7827.340.18s
Calf0.501.300.6522.850.24s
Foot0.301.300.3913.780.42s

Measured at the muzzle so the distance multiplier is 1. Every weapon has the same hit area column; the SMG column is where the classes differ (AR vs DMR etc, each class has different balance). In the armour column, 1.00 means armour could cover that body part but you have none equipped, and a line means armour never reaches there.

Change history

Every change we have recorded for the P90, newest first: damage, falloff, recoil, fire rate, attachment support and spawn rate.

  1. 38.1patch notes
    • Handlingnerf

      Hip-fire accuracy reduced by about 28.5%, and by 25.75% during sustained fire

  2. 35.1patch notes
    • Handlingbuff

      New aim punch system: SMGs apply a high level of aim punch. VSS is treated as an SMG here

  3. 32.1patch notes
    • Handlingbuff

      Reticle size increased

    • Ammonerf

      5.7mm ammo weight increased, but it remains asthe lightest ammo type

  4. 22.2patch notes
    • Spawn ratebuff

      Added to Care Packages and Secret Rooms in Ranked, and now always spawns with at least 200 rounds

Open the P90 in the weapon explorer to pick your own distance and armour level, or to put it side by side with another weapon.

Other SMG weapons