R45 weapon icon

R45

Handgun · .45 ACP

Base damage
64.7
at 10m, the closest we measured
Fire rate
230
RPM, peak
Measured range
10–25m
damage outside unknown
Last change
16 Jun 2026
patch 42.1

Fire rate: Only as fast as you can click, so this is the ceiling. In a real fight you will be slower than this.

Damage falloff

Base damage drops with distance to the target. We don't show the analyzed damage for each meter so that the charts and damage calculations don't lag your browser too much. That's why there are these points at growing intervals. The curve stops at 25m because that is as far as our recorded hits reach. We don't know what the damage does past that point, and it won't necessarily stay flat.

0183553700m10m10m20m30m0m · 64.8 dmg1m · 64.7 dmg2m · 64.7 dmg3m · 64.7 dmg4m · 64.7 dmg5m · 64.7 dmg6m · 64.7 dmg7m · 64.7 dmg8m · 64.7 dmg9m · 64.7 dmg10m · 64.7 dmg11m · 64.7 dmg12m · 64.7 dmg13m · 64.7 dmg14m · 64.7 dmg15m · 64.6 dmg16m · 64.6 dmg17m · 64.6 dmg18m · 64.6 dmg19m · 64.6 dmg20m · 64.6 dmg21m · 64.5 dmg22m · 64.5 dmg23m · 64.5 dmg24m · 64.5 dmg25m · 64.4 dmg

Damage multipliers

Actual damage is base damage multiplied by four things: distance, the hit area you hit, the weapon class you are holding, and armour. Hit area and weapon class are the two that never change, so multiplying them gives you the weapon's true multiplier for that body part. Armour then applies on top of that rather than replacing it. Helmets cover the head and neck, vests cover the clavicle, chest, stomach and pelvis, and nothing covers the arms or legs.

Base damage×Distance×Hit area×HANDGUN class×Armour
Helmet
Vest
Single/Burst fire timing
R45 hit area, weapon class and armour damage multipliers per body part, with the resulting damage, hits to kill and time to kill
Body partHit areaHANDGUNArmourTrue ×DamageHTKTTK
Head1.002.100.601.2681.520.26s
Neck0.752.100.600.9561.120.26s
Clavicle1.001.000.600.6038.830.51s
Chest1.101.000.600.6642.730.51s
Upper stomach1.001.000.600.6038.830.51s
Lower stomach0.951.000.600.5736.930.51s
Pelvis1.001.000.600.6038.830.51s
Upper arm0.601.050.6340.830.51s
Forearm0.501.050.5334.030.51s
Hand0.301.050.3220.451.02s
Thigh0.601.050.6340.830.51s
Calf0.501.050.5334.030.51s
Foot0.301.050.3220.451.02s

Measured at the muzzle so the distance multiplier is 1. Every weapon has the same hit area column; the HANDGUN column is where the classes differ (AR vs DMR etc, each class has different balance). In the armour column, 1.00 means armour could cover that body part but you have none equipped, and a line means armour never reaches there.

Change history

Every change we have recorded for the R45, newest first: damage, falloff, recoil, fire rate, attachment support and spawn rate.

  1. 42.1patch notes
    • Removed

      Removed from world spawns and removed all related content including skins

  2. 41.1patch notes
    • Removed

      Announced for removal in the June because it is underused

  3. 35.1patch notes
    • Handling

      New aim punch system: handguns apply a very low level of aim punch

Open the R45 in the weapon explorer to pick your own distance and armour level, or to put it side by side with another weapon.

Other HANDGUN weapons