Deagle weapon icon

Deagle

Handgun · .45 ACP

Base damage
62.0
at the muzzle
Fire rate
310
RPM, peak
Measured range
0–45m
damage outside unknown
Last change
8 Apr 2025
patch 35.1

Fire rate: Only as fast as you can click, so this is the ceiling. In a real fight you will be slower than this.

Damage falloff

Base damage drops with distance to the target. We don't show the analyzed damage for each meter so that the charts and damage calculations don't lag your browser too much. That's why there are these points at growing intervals. The curve stops at 45m because that is as far as our recorded hits reach. We don't know what the damage does past that point, and it won't necessarily stay flat.

0183553700m10m20m30m50m0m · 62.0 dmg2m · 62.0 dmg4m · 62.0 dmg6m · 62.0 dmg8m · 62.0 dmg10m · 62.0 dmg12m · 62.0 dmg14m · 62.0 dmg16m · 62.0 dmg18m · 62.0 dmg20m · 62.0 dmg22m · 62.0 dmg24m · 62.0 dmg26m · 62.0 dmg28m · 62.0 dmg30m · 62.0 dmg32m · 61.6 dmg34m · 61.2 dmg36m · 60.9 dmg38m · 60.5 dmg40m · 60.1 dmg42m · 60.1 dmg44m · 60.1 dmg45m · 60.1 dmg

Damage multipliers

Actual damage is base damage multiplied by four things: distance, the hit area you hit, the weapon class you are holding, and armour. Hit area and weapon class are the two that never change, so multiplying them gives you the weapon's true multiplier for that body part. Armour then applies on top of that rather than replacing it. Helmets cover the head and neck, vests cover the clavicle, chest, stomach and pelvis, and nothing covers the arms or legs.

Base damage×Distance×Hit area×HANDGUN class×Armour
Helmet
Vest
Single/Burst fire timing
Deagle hit area, weapon class and armour damage multipliers per body part, with the resulting damage, hits to kill and time to kill
Body partHit areaHANDGUNArmourTrue ×DamageHTKTTK
Head1.002.100.601.2678.120.19s
Neck0.752.100.600.9558.620.19s
Clavicle1.001.000.600.6037.230.38s
Chest1.101.000.600.6640.930.38s
Upper stomach1.001.000.600.6037.230.38s
Lower stomach0.951.000.600.5735.330.38s
Pelvis1.001.000.600.6037.230.38s
Upper arm0.601.050.6339.130.38s
Forearm0.501.050.5332.640.58s
Hand0.301.050.3219.560.96s
Thigh0.601.050.6339.130.38s
Calf0.501.050.5332.640.58s
Foot0.301.050.3219.560.96s

Measured at the muzzle so the distance multiplier is 1. Every weapon has the same hit area column; the HANDGUN column is where the classes differ (AR vs DMR etc, each class has different balance). In the armour column, 1.00 means armour could cover that body part but you have none equipped, and a line means armour never reaches there.

Change history

Every change we have recorded for the Deagle, newest first: damage, falloff, recoil, fire rate, attachment support and spawn rate.

  1. 35.1patch notes
    • Handling

      New aim punch system: handguns apply a very low level of aim punch

Open the Deagle in the weapon explorer to pick your own distance and armour level, or to put it side by side with another weapon.

Other HANDGUN weapons