SCAR-L weapon icon

SCAR-L

Assault Rifle · 5.56mm

Base damage
42.0
at the muzzle
Fire rate
650
RPM, fixed
Measured range
0–350m
damage outside unknown
Last change
10 Jun 2025
patch 36.1

Fire rate:

Damage falloff

Base damage drops with distance to the target. We don't show the analyzed damage for each meter so that the charts and damage calculations don't lag your browser too much. That's why there are these points at growing intervals. The curve stops at 350m because that is as far as our recorded hits reach. We don't know what the damage does past that point, and it won't necessarily stay flat.

0132538500m90m180m260m350m0m · 42.0 dmg20m · 42.0 dmg40m · 42.0 dmg60m · 42.0 dmg80m · 41.8 dmg100m · 41.3 dmg120m · 40.8 dmg140m · 40.3 dmg160m · 39.7 dmg180m · 39.0 dmg200m · 38.4 dmg220m · 37.7 dmg240m · 37.1 dmg260m · 36.4 dmg280m · 35.8 dmg300m · 35.3 dmg320m · 34.7 dmg340m · 34.1 dmg350m · 33.8 dmg

Damage multipliers

Actual damage is base damage multiplied by four things: distance, the hit area you hit, the weapon class you are holding, and armour. Hit area and weapon class are the two that never change, so multiplying them gives you the weapon's true multiplier for that body part. Armour then applies on top of that rather than replacing it. Helmets cover the head and neck, vests cover the clavicle, chest, stomach and pelvis, and nothing covers the arms or legs.

Base damage×Distance×Hit area×AR class×Armour
Helmet
Vest
SCAR-L hit area, weapon class and armour damage multipliers per body part, with the resulting damage, hits to kill and time to kill
Body partHit areaARArmourTrue ×DamageHTKTTK
Head1.002.350.601.4159.220.09s
Neck0.752.350.601.0644.430.18s
Clavicle1.001.000.600.6025.240.28s
Chest1.101.000.600.6627.740.28s
Upper stomach1.001.000.600.6025.240.28s
Lower stomach0.951.000.600.5723.950.37s
Pelvis1.001.000.600.6025.240.28s
Upper arm0.600.900.5422.750.37s
Forearm0.500.900.4518.960.46s
Hand0.300.900.2711.390.74s
Thigh0.600.900.5422.750.37s
Calf0.500.900.4518.960.46s
Foot0.300.900.2711.390.74s

Measured at the muzzle so the distance multiplier is 1. Every weapon has the same hit area column; the AR column is where the classes differ (AR vs DMR etc, each class has different balance). In the armour column, 1.00 means armour could cover that body part but you have none equipped, and a line means armour never reaches there.

Change history

Every change we have recorded for the SCAR-L, newest first: damage, falloff, recoil, fire rate, attachment support and spawn rate.

  1. 36.1patch notes
    • Spawn ratebuff

      Now world spawns on all maps

  2. 35.1patch notes
    • Handling

      New aim punch system: ARs, LMGs and DMRs apply low level of aim punch, 5.56mm having weaker punch

  3. 29.1patch notes
    • Fire ratebuff

      Rate of fire increased

      625 RPM650 RPM

    • Recoilbuff

      Vertical and horizontal recoil each decreased by about 4% toffset the perceived recoil from the faster fire rate

Open the SCAR-L in the weapon explorer to pick your own distance and armour level, or to put it side by side with another weapon.

Other AR weapons