Dragunov weapon icon

Dragunov

Marksman Rifle · 7.62mm

Base damage
53.0
at the muzzle
Fire rate
180
RPM, peak
Measured range
0–500m
damage outside unknown
Last change
8 Apr 2026
patch 41.1

Fire rate: Only as fast as you can click, so this is the ceiling. In a real fight you will be slower than this.

Damage falloff

Base damage drops with distance to the target. We don't show the analyzed damage for each meter so that the charts and damage calculations don't lag your browser too much. That's why there are these points at growing intervals. The curve stops at 500m because that is as far as our recorded hits reach. We don't know what the damage does past that point, and it won't necessarily stay flat.

0153045600m130m250m380m500m0m · 53.0 dmg20m · 53.0 dmg40m · 53.0 dmg60m · 53.0 dmg80m · 52.7 dmg100m · 51.9 dmg120m · 51.1 dmg140m · 50.2 dmg160m · 49.4 dmg180m · 48.6 dmg200m · 47.8 dmg220m · 47.0 dmg240m · 46.2 dmg260m · 45.4 dmg280m · 44.6 dmg300m · 43.8 dmg320m · 43.0 dmg340m · 42.2 dmg360m · 41.4 dmg380m · 40.6 dmg400m · 39.8 dmg420m · 39.8 dmg440m · 39.8 dmg460m · 39.8 dmg480m · 39.8 dmg500m · 39.8 dmg

Damage multipliers

Actual damage is base damage multiplied by four things: distance, the hit area you hit, the weapon class you are holding, and armour. Hit area and weapon class are the two that never change, so multiplying them gives you the weapon's true multiplier for that body part. Armour then applies on top of that rather than replacing it. Helmets cover the head and neck, vests cover the clavicle, chest, stomach and pelvis, and nothing covers the arms or legs.

Base damage×Distance×Hit area×DMR class×Armour
Helmet
Vest
Single/Burst fire timing
Dragunov hit area, weapon class and armour damage multipliers per body part, with the resulting damage, hits to kill and time to kill
Body partHit areaDMRArmourTrue ×DamageHTKTTK
Head1.002.800.601.6889.020.34s
Neck0.752.800.601.2666.820.34s
Clavicle1.001.050.600.6333.430.68s
Chest1.101.050.600.6936.730.68s
Upper stomach1.001.050.600.6333.430.68s
Lower stomach0.951.050.600.6031.741.02s
Pelvis1.001.050.600.6333.430.68s
Upper arm0.600.950.5730.241.02s
Forearm0.500.950.4725.241.02s
Hand0.300.950.2815.172.04s
Thigh0.600.950.5730.241.02s
Calf0.500.950.4725.241.02s
Foot0.300.950.2815.172.04s

Measured at the muzzle so the distance multiplier is 1. Every weapon has the same hit area column; the DMR column is where the classes differ (AR vs DMR etc, each class has different balance). In the armour column, 1.00 means armour could cover that body part but you have none equipped, and a line means armour never reaches there.

Change history

Every change we have recorded for the Dragunov, newest first: damage, falloff, recoil, fire rate, attachment support and spawn rate.

  1. 41.1patch notes
    • Recoilbuff

      Vertical recoil decreased by about 20%

    • Recoilbuff

      Horizontal recoil decreased by about 15%

  2. 37.1patch notes
    • Damagenerf

      DMR Rebalance: damage reduced by about 12% across DMRs

  3. 35.1patch notes
    • Handling

      New aim punch system: ARs, LMGs and DMRs apply low level of aim punch and 7.62mm punching harder than 5.56mm

  4. 34.1patch notes
    • Ammobuff

      7.62mm ammo weight reduced by about 15%

      0.70.6

  5. 30.1patch notes
    • Damage falloffnerf

      Damage over distance slightly reduced: the longest range at which a headshot kills a target in a Lv. 2 helmet fell by 25% (not sure when this was then later changed again, but as of Aug 5 2026 dragunov does not 1-hit kill a Lv. 2 helmet at any distance...?)

      108m81m

  6. 26.2patch notes
    • Fire ratebuff

      Rate of fire increased

      150 RPM180 RPM

    • Recoilbuff

      Recoil recovery improved by 11%, steadying aim after each shot

  7. 25.2patch notes
    • Damage

      Probabilistic damage replaced with a fixed value after player feedback

      58-7360

  8. 25.1patch notes
    • Added

      Added to the game as a 7.62mm DMR with single fire, 500m effective range, 830m/s muzzle velocity and 150 RPM. Damage probabilistic at launch (between 58 and 73). Takes AR and DMR muzzle and magazines, cheekpad, and scopes up to 15x. World spawns

Open the Dragunov in the weapon explorer to pick your own distance and armour level, or to put it side by side with another weapon.

Other DMR weapons