Kar98k weapon icon

Kar98k

Sniper Rifle · 7.62mm

Base damage
79.0
at the muzzle
Fire rate
30
RPM, peak
Measured range
0–500m
damage outside unknown
Last change
8 Apr 2025
patch 35.1

Fire rate: Assumes you re-aim through a 4x between every shot. Bigger scopes aim in slower and drag the rate down. Hipfiring is faster.

Damage falloff

Base damage drops with distance to the target. We don't show the analyzed damage for each meter so that the charts and damage calculations don't lag your browser too much. That's why there are these points at growing intervals. The curve stops at 500m because that is as far as our recorded hits reach. We don't know what the damage does past that point, and it won't necessarily stay flat.

0204060800m130m250m380m500m0m · 79.0 dmg20m · 79.0 dmg40m · 79.0 dmg60m · 79.0 dmg80m · 79.0 dmg100m · 79.0 dmg120m · 78.8 dmg140m · 78.6 dmg160m · 78.4 dmg180m · 78.2 dmg200m · 78.0 dmg220m · 77.8 dmg240m · 77.6 dmg260m · 77.4 dmg280m · 77.2 dmg300m · 77.0 dmg320m · 76.8 dmg340m · 76.6 dmg360m · 76.4 dmg380m · 76.2 dmg400m · 76.0 dmg420m · 75.8 dmg440m · 75.7 dmg460m · 75.5 dmg480m · 75.3 dmg500m · 75.1 dmg

Damage multipliers

Actual damage is base damage multiplied by four things: distance, the hit area you hit, the weapon class you are holding, and armour. Hit area and weapon class are the two that never change, so multiplying them gives you the weapon's true multiplier for that body part. Armour then applies on top of that rather than replacing it. Helmets cover the head and neck, vests cover the clavicle, chest, stomach and pelvis, and nothing covers the arms or legs.

Base damage×Distance×Hit area×SR class×Armour
Helmet
Vest
Bolt Scope (for TTK)
Kar98k hit area, weapon class and armour damage multipliers per body part, with the resulting damage, hits to kill and time to kill
Body partHit areaSRArmourTrue ×DamageHTKTTK
Head1.002.500.601.50118.510.00s
Neck0.752.500.601.1388.922.13s
Clavicle1.001.300.600.7861.622.13s
Chest1.101.300.600.8667.822.13s
Upper stomach1.001.300.600.7861.622.13s
Lower stomach0.951.300.600.7458.522.13s
Pelvis1.001.300.600.7861.622.13s
Upper arm0.600.950.5745.034.26s
Forearm0.500.950.4737.534.26s
Hand0.300.950.2822.558.52s
Thigh0.600.950.5745.034.26s
Calf0.500.950.4737.534.26s
Foot0.300.950.2822.558.52s

Measured at the muzzle so the distance multiplier is 1. Every weapon has the same hit area column; the SR column is where the classes differ (AR vs DMR etc, each class has different balance). In the armour column, 1.00 means armour could cover that body part but you have none equipped, and a line means armour never reaches there.

Change history

Every change we have recorded for the Kar98k, newest first: damage, falloff, recoil, fire rate, attachment support and spawn rate.

  1. 35.1patch notes
    • Handlingbuff

      New aim punch system: sniper rifles apply the most aim punch

  2. 34.1patch notes
    • Ammobuff

      7.62mm ammo weight reduced by about 15%

      0.70.6

Open the Kar98k in the weapon explorer to pick your own distance and armour level, or to put it side by side with another weapon.

Other SR weapons