DP-28 weapon icon

DP-28

LMG · 7.62mm

Base damage
52.0
at the muzzle
Fire rate
560
RPM, fixed
Measured range
0–225m
damage outside unknown
Last change
16 Jun 2026
patch 42.1

Fire rate:

Damage falloff

Base damage drops with distance to the target. We don't show the analyzed damage for each meter so that the charts and damage calculations don't lag your browser too much. That's why there are these points at growing intervals. The curve stops at 225m because that is as far as our recorded hits reach. We don't know what the damage does past that point, and it won't necessarily stay flat.

0153045600m60m110m170m230m0m · 52.0 dmg10m · 52.0 dmg20m · 52.0 dmg30m · 52.0 dmg40m · 52.0 dmg50m · 52.0 dmg60m · 51.5 dmg70m · 51.1 dmg80m · 50.5 dmg90m · 49.8 dmg100m · 49.2 dmg110m · 48.5 dmg120m · 47.9 dmg130m · 47.2 dmg140m · 46.5 dmg150m · 45.8 dmg160m · 45.2 dmg170m · 44.5 dmg180m · 43.8 dmg190m · 43.1 dmg200m · 42.4 dmg210m · 42.0 dmg220m · 41.6 dmg225m · 41.4 dmg

Damage multipliers

Actual damage is base damage multiplied by four things: distance, the hit area you hit, the weapon class you are holding, and armour. Hit area and weapon class are the two that never change, so multiplying them gives you the weapon's true multiplier for that body part. Armour then applies on top of that rather than replacing it. Helmets cover the head and neck, vests cover the clavicle, chest, stomach and pelvis, and nothing covers the arms or legs.

Base damage×Distance×Hit area×LMG class×Armour
Helmet
Vest
DP-28 hit area, weapon class and armour damage multipliers per body part, with the resulting damage, hits to kill and time to kill
Body partHit areaLMGArmourTrue ×DamageHTKTTK
Head1.002.300.601.3871.820.11s
Neck0.752.300.601.0353.820.11s
Clavicle1.001.050.600.6332.840.32s
Chest1.101.050.600.6936.030.22s
Upper stomach1.001.050.600.6332.840.32s
Lower stomach0.951.050.600.6031.140.32s
Pelvis1.001.000.600.6031.240.32s
Upper arm0.600.900.5428.140.32s
Forearm0.500.900.4523.450.43s
Hand0.300.900.2714.080.75s
Thigh0.600.900.5428.140.32s
Calf0.500.900.4523.450.43s
Foot0.300.900.2714.080.75s

Measured at the muzzle so the distance multiplier is 1. Every weapon has the same hit area column; the LMG column is where the classes differ (AR vs DMR etc, each class has different balance). In the armour column, 1.00 means armour could cover that body part but you have none equipped, and a line means armour never reaches there.

Change history

Every change we have recorded for the DP-28, newest first: damage, falloff, recoil, fire rate, attachment support and spawn rate.

  1. 42.1patch notes
    • Removed

      Removed from world spawns and removed all related content including skins

  2. 41.1patch notes
    • Removed

      Announced for removal in the June because it is underused

  3. 36.1patch notes
    • Spawn ratenerf

      World spawns restricted to Paramo

  4. 35.1patch notes
    • Handling

      New aim punch system: ARs, LMGs and DMRs apply low level of aim punch and 7.62mm punching harder than 5.56mm

  5. 34.1patch notes
    • Ammobuff

      7.62mm ammo weight reduced by about 15%

      0.70.6

Open the DP-28 in the weapon explorer to pick your own distance and armour level, or to put it side by side with another weapon.

Other LMG weapons