ACE32 weapon icon

ACE32

Assault Rifle · 7.62mm

Base damage
43.0
at the muzzle
Fire rate
680
RPM, fixed
Measured range
0–350m
damage outside unknown
Last change
8 Apr 2025
patch 35.1

Fire rate:

Damage falloff

Base damage drops with distance to the target. We don't show the analyzed damage for each meter so that the charts and damage calculations don't lag your browser too much. That's why there are these points at growing intervals. The curve stops at 350m because that is as far as our recorded hits reach. We don't know what the damage does past that point, and it won't necessarily stay flat.

0132538500m90m180m260m350m0m · 43.0 dmg20m · 43.0 dmg40m · 43.0 dmg60m · 42.6 dmg80m · 41.8 dmg100m · 40.8 dmg120m · 39.7 dmg140m · 38.6 dmg160m · 37.4 dmg180m · 36.3 dmg200m · 35.2 dmg220m · 34.3 dmg240m · 33.5 dmg260m · 32.9 dmg280m · 32.4 dmg300m · 32.3 dmg320m · 32.3 dmg340m · 32.3 dmg350m · 32.3 dmg

Damage multipliers

Actual damage is base damage multiplied by four things: distance, the hit area you hit, the weapon class you are holding, and armour. Hit area and weapon class are the two that never change, so multiplying them gives you the weapon's true multiplier for that body part. Armour then applies on top of that rather than replacing it. Helmets cover the head and neck, vests cover the clavicle, chest, stomach and pelvis, and nothing covers the arms or legs.

Base damage×Distance×Hit area×AR class×Armour
Helmet
Vest
ACE32 hit area, weapon class and armour damage multipliers per body part, with the resulting damage, hits to kill and time to kill
Body partHit areaARArmourTrue ×DamageHTKTTK
Head1.002.350.601.4160.620.09s
Neck0.752.350.601.0645.530.18s
Clavicle1.001.000.600.6025.840.26s
Chest1.101.000.600.6628.440.26s
Upper stomach1.001.000.600.6025.840.26s
Lower stomach0.951.000.600.5724.550.35s
Pelvis1.001.000.600.6025.840.26s
Upper arm0.600.900.5423.250.35s
Forearm0.500.900.4519.460.44s
Hand0.300.900.2711.690.70s
Thigh0.600.900.5423.250.35s
Calf0.500.900.4519.460.44s
Foot0.300.900.2711.690.70s

Measured at the muzzle so the distance multiplier is 1. Every weapon has the same hit area column; the AR column is where the classes differ (AR vs DMR etc, each class has different balance). In the armour column, 1.00 means armour could cover that body part but you have none equipped, and a line means armour never reaches there.

Change history

Every change we have recorded for the ACE32, newest first: damage, falloff, recoil, fire rate, attachment support and spawn rate.

  1. 35.1patch notes
    • Handling

      New aim punch system: ARs, LMGs and DMRs apply low level of aim punch and 7.62mm punching harder than 5.56mm

  2. 34.1patch notes
    • Ammobuff

      7.62mm ammo weight reduced by about 15%

      0.70.6

  3. 23.2patch notes
    • Handlingbuff

      Screen shake while firing reduced. Recoil itself is unchanged

  4. 19.2patch notes
    • Attachments

      Can now equip the new Heavy Stock, trading ADS speed and hip-fire accuracy for recoil control

Open the ACE32 in the weapon explorer to pick your own distance and armour level, or to put it side by side with another weapon.

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