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Activity calendar

Your chosen stat, one square per day across the past year.

Latest matches

The matches page breaks down each match in more detail.

Kills per day

Activity through the match

Every match stretched to 25 minutes so they line up.

Damage per day

Combat by range

Above the line, kills and knocks you didn't finish. Below it, deaths and the downs you lived through. Bars are per 10 m, so the wide long-range bins don't look busier than they are.

WIP

Kill flow

Where your kills come from, and what becomes of the enemies you knock. Covers only matches deeply analysed for knock-to-kill linkage, so the totals here run lower than your headline kill count.

When you play

How many matches you play at each hour of the day, in your timezone.

Performance by hour

Your average K/D at each hour of the day

Your top weapons

Humans vs bots

Map stats at a glance

How long you survive

Every match stretched to 25 minutes so they compare cleanly

Matches by game mode

Matches in a session

How many sessions had a given number of matches

2 matches
Nov 8, 2024 to May 27, 2026

At a glance

Activity calendar

Your chosen stat, one square per day across the past year.

Latest matches

The matches page breaks down each match in more detail.

Kills per day

Activity through the match

Every match stretched to 25 minutes so they line up.

Damage per day

Combat by range

Above the line, kills and knocks you didn't finish. Below it, deaths and the downs you lived through. Bars are per 10 m, so the wide long-range bins don't look busier than they are.

WIP

Kill flow

Where your kills come from, and what becomes of the enemies you knock. Covers only matches deeply analysed for knock-to-kill linkage, so the totals here run lower than your headline kill count.

When you play

How many matches you play at each hour of the day, in your timezone.

Performance by hour

Your average K/D at each hour of the day

Your top weapons

Humans vs bots

Map stats at a glance

How long you survive

Every match stretched to 25 minutes so they compare cleanly

Matches by game mode

Matches in a session

How many sessions had a given number of matches

steam
May 27 at 10:34 AM
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1

Loss

4:46 AM
heistroyale

Kills:
0
Knocks:
0
Damage:
0
Rank:
4/1

Loss

10:07 PM
Duo FPP

Kills:
5
Knocks:
3
Damage:
520
Rank:
12/49
Pubg map
1 gamesKD: 0.0
Tuesday 5/26/2026

Loss

4:46 AM
heistroyale

Kills:
0
Knocks:
0
Damage:
0
Rank:
4/1
1 gamesKD: 5.0
Friday 11/8/2024

Loss

10:07 PM
Duo FPP

Kills:
5
Knocks:
3
Damage:
520
Rank:
12/49
Pubg map

Not enough data yet

Not enough data yet

KillsKnocksDeathsDowns survivedBalance
KillsKnocksDeathsDowns survivedBalance
Ends in your kill · 7No kill for you · 2
MapGamesWinsAvg KillsAvg DmgTop 10-%Win-%Avg Rank
TaegoTaego105.05200%0.0%#12
KillsKnocks
Humans7 (100%)
Bots0 (0%)
Humans3 (100%)
Bots0 (0%)
Activity
Matches analyzed2
Avg Survival7:09
Wins0
Losses2
Win Rate0.0%
Top-10 Rate50%
Top-3 Rate0%
Avg Rank#17of 25
Engagement
WIP
Teams You Hurt5.0Average per match
WIP
Teams Hurting You2.0Average per match
WIP
Team Pressure2.50over 1 matches
Players You Hurt6.0Average per match
Players Hurting You3.0Average per match
Player Pressure2.00over 1 matches
Combat
Kills77 human · 0 bot
Deaths3
Knocks without Kill2
Downs Survived0From combat only, not from bluezone, bears, etc
Your kill steals00% of kills
Kills stolen from you00% of knocks
Bot Kill %0%0 of 7 kills
Avg Damage260per match
Avg Kills2.50per match
K/D2.33
Combat Ratio3.00(kills + only-knocks) ÷ (deaths + survived downs)
Avg Kill Dist.87m
Damage Ratio2.94dealt ÷ taken
Kills / 100 Dmg0.96104 dmg per kill
Support
Revive Ratio1.0given ÷ received
Teammates Revived1
Revives Received0
WIP
Heals Items Given1
WIP
Ammo Given0
WIP
Smokes Used0