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Activity calendar

Your chosen stat, one square per day across the past year.

Latest matches

The matches page breaks down each match in more detail.

Kills per day

Activity through the match

Every match stretched to 25 minutes so they line up.

Damage per day

Combat by range

Above the line, kills and knocks you didn't finish. Below it, deaths and the downs you lived through. Bars are per 10 m, so the wide long-range bins don't look busier than they are.

WIP

Kill flow

Where your kills come from, and what becomes of the enemies you knock. Covers only matches deeply analysed for knock-to-kill linkage, so the totals here run lower than your headline kill count.

When you play

How many matches you play at each hour of the day, in your timezone.

Performance by hour

Your average K/D at each hour of the day

Your top weapons

Humans vs bots

Map stats at a glance

How long you survive

Every match stretched to 25 minutes so they compare cleanly

Matches by game mode

Matches in a session

How many sessions had a given number of matches

2 matches
Aug 2, 2024 to May 9, 2026

At a glance

steam
May 20 at 1:44 AM

Activity calendar

Your chosen stat, one square per day across the past year.

Latest matches

The matches page breaks down each match in more detail.

Kills per day

Activity through the match

Every match stretched to 25 minutes so they line up.

Damage per day

Combat by range

Above the line, kills and knocks you didn't finish. Below it, deaths and the downs you lived through. Bars are per 10 m, so the wide long-range bins don't look busier than they are.

WIP

Kill flow

Where your kills come from, and what becomes of the enemies you knock. Covers only matches deeply analysed for knock-to-kill linkage, so the totals here run lower than your headline kill count.

When you play

How many matches you play at each hour of the day, in your timezone.

Performance by hour

Your average K/D at each hour of the day

Your top weapons

Humans vs bots

Map stats at a glance

How long you survive

Every match stretched to 25 minutes so they compare cleanly

Matches by game mode

Matches in a session

How many sessions had a given number of matches

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1

Activity
Matches analyzed2
Avg Survival21:36
Wins2
Losses0
Win Rate100.0%
Top-10 Rate100%
Top-3 Rate100%
Avg Rank#27of 28
Engagement
WIP
Teams You Hurt2.0Average per match
WIP
Teams Hurting You4.0Average per match
WIP
Team Pressure0.50over 1 matches
Players You Hurt2.0Average per match
Players Hurting You4.0Average per match
Player Pressure0.50over 1 matches
Combat
Kills32 human · 1 bot
Deaths1
Knocks without Kill0
Downs Survived2From combat only, not from bluezone, bears, etc
Your kill steals00% of kills
Kills stolen from you00% of knocks
Bot Kill %33%1 of 3 kills
Avg Damage440per match
Avg Kills4.50per match
K/D3.00
Combat Ratio1.00(kills + only-knocks) ÷ (deaths + survived downs)
Avg Kill Dist.45m
Damage Ratio1.28dealt ÷ taken
Kills / 100 Dmg1.0397 dmg per kill
Support
Revive Ratio0.50given ÷ received
Teammates Revived1
Revives Received2
WIP
Heals Items Given0
WIP
Ammo Given0
WIP
Smokes Used4
KillsKnocksDeathsDowns survivedBalance
Ends in your kill · 3No kill for you · 0
KillsKnocks

Win

8:17 PM
Squad FPP

Kills:
6
Knocks:
4
Damage:
602
Rank:
1/28
Pubg map

Win

3:11 PM
Squad FPP

Kills:
3
Knocks:
3
Damage:
278
Rank:
1/27
Pubg map
1 gamesKD: 6.0
Saturday 5/9/2026

Win

8:17 PM
Squad FPP

Kills:
6
Knocks:
4
Damage:
602
Rank:
1/28
Pubg map
1 gamesKD: 3.0
Friday 8/2/2024

Win

3:11 PM
Squad FPP

Kills:
3
Knocks:
3
Damage:
278
Rank:
1/27
Pubg map

Not enough data yet

KillsKnocksDeathsDowns survivedBalance

Not enough data yet

Humans2 (67%)
Bots1 (33%)
Humans1 (100%)
Bots0 (0%)
MapGamesWinsAvg KillsAvg DmgTop 10-%Win-%Avg Rank
VikendiVikendi224.5440100%100.0%#1