How far Z_I_F_I_R_88 drives, where it goes wrong, and who ends up paying for it.
One dot per crash, dropped where the hurt player was sitting. Bigger dots did more damage.
Distance and crash rate for each map. The two rate columns only count crashes Z_I_F_I_R_88caused from the driver's seat, so a reckless squadmate cannot drag them down. Green is the map they drive best on.