How far Scorp1on_7 drives, where it goes wrong, and who ends up paying for it.
One dot per crash, dropped where the hurt player was sitting. Bigger dots did more damage.

One dot per crash, placed where the hurt player was sitting. The bigger the dot, the more it hurt. Showing 1 of 1.
Distance and crash rate for each map. The two rate columns only count crashes Scorp1on_7caused from the driver's seat, so a reckless squadmate cannot drag them down. Green is the map they drive best on.
| Map | Driven | Crashes | Crashes / km | Dmg / km | |
|---|---|---|---|---|---|
| Taego | 0.0 km | 0 | - | - |
Every squadmate Scorp1on_7 has driven at least 2 km, with what it cost them. Crash damage is small and lumpy (~20 per crash), so the totals are career-wide; the per-km columns divide by the distance driven, so nobody looks bad just for driving most.
The same numbers with the roles flipped: every squadmate who has driven Scorp1on_7 at least 2 km, and what riding with them cost. Higher is worse, and red is the driver to worry about.
| Squadmate | Distance | Crashes | Crash Dmg | Roadkill | Dmg / km | Crashes / km |
|---|---|---|---|---|---|---|
| Nawakiwi | 2.3 km | 1 | 1 | - | 0.3 | 0.43 |