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Activity calendar

Your chosen stat, one square per day across the past year.

Latest matches

The matches page breaks down each match in more detail.

Kills per day

Activity through the match

Every match stretched to 25 minutes so they line up.

Damage per day

Combat by range

Above the line, kills and knocks you didn't finish. Below it, deaths and the downs you lived through. Bars are per 10 m, so the wide long-range bins don't look busier than they are.

WIP

Kill flow

Where your kills come from, and what becomes of the enemies you knock. Covers only matches deeply analysed for knock-to-kill linkage, so the totals here run lower than your headline kill count.

When you play

How many matches you play at each hour of the day, in your timezone.

Performance by hour

Your average K/D at each hour of the day

Your top weapons

Humans vs bots

Map stats at a glance

How long you survive

Every match stretched to 25 minutes so they compare cleanly

Matches by game mode

Matches in a session

How many sessions had a given number of matches

2 matches
Jun 2, 2026 to Jul 14, 2026

At a glance

Activity calendar

Your chosen stat, one square per day across the past year.

Latest matches

The matches page breaks down each match in more detail.

Kills per day

Activity through the match

Every match stretched to 25 minutes so they line up.

Damage per day

Combat by range

Above the line, kills and knocks you didn't finish. Below it, deaths and the downs you lived through. Bars are per 10 m, so the wide long-range bins don't look busier than they are.

WIP

Kill flow

Where your kills come from, and what becomes of the enemies you knock. Covers only matches deeply analysed for knock-to-kill linkage, so the totals here run lower than your headline kill count.

When you play

How many matches you play at each hour of the day, in your timezone.

Performance by hour

Your average K/D at each hour of the day

Your top weapons

Humans vs bots

Map stats at a glance

How long you survive

Every match stretched to 25 minutes so they compare cleanly

Matches by game mode

Matches in a session

How many sessions had a given number of matches

steam
June 3 at 9:19 PM
Activity
Matches analyzed2
Avg Survival4:33
Wins0
Losses2
Win Rate0.0%
Top-10 Rate0%
Top-3 Rate0%
Avg Rank#6of 19
Engagement
WIP
Teams You Hurt3.0Average per match
WIP
Teams Hurting You1.0Average per match
WIP
Team Pressure3.00over 1 matches
Players You Hurt5.0Average per match
Players Hurting You3.0Average per match
Player Pressure1.67over 1 matches
Combat
Kills44 human · 0 bot
Deaths1
Knocks without Kill1
Downs Survived2From combat only, not from bluezone, bears, etc
Your kill steals125% of kills
Kills stolen from you00% of knocks
Bot Kill %0%0 of 4 kills
Avg Damage401per match
Avg Kills2.00per match
K/D4.00
Combat Ratio1.67(kills + only-knocks) ÷ (deaths + survived downs)
Avg Kill Dist.90m
Damage Ratio1.78dealt ÷ taken
Kills / 100 Dmg0.57175 dmg per kill
Support
Revive Ratio1.0given ÷ received
Teammates Revived1
Revives Received0
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1

1

KillsKnocksDeathsDowns survivedBalance
Ends in your kill · 4No kill for you · 1
MapGamesWinsAvg KillsAvg DmgTop 10-%Win-%Avg Rank
TaegoTaego102.02780%0.0%#14
RondoRondo102.05230%0.0%#11
Humans4 (100%)
Bots0 (0%)
Humans1 (100%)
Bots0 (0%)
KillsKnocks

Loss

2:14 PM
Squad FPP

Kills:
2
Knocks:
2
Damage:
278
Rank:
14/17
Pubg map

Loss

12:44 PM
Squad FPP

Kills:
2
Knocks:
2
Damage:
523
Rank:
11/20
Pubg map
1 gamesKD: 2.0
Tuesday 7/14/2026

Loss

2:14 PM
Squad FPP

Kills:
2
Knocks:
2
Damage:
278
Rank:
14/17
Pubg map
1 gamesKD: 2.0
Tuesday 6/2/2026

Loss

12:44 PM
Squad FPP

Kills:
2
Knocks:
2
Damage:
523
Rank:
11/20
Pubg map
KillsKnocksDeathsDowns survivedBalance